Base Class: Wizard
While clerics pray to their gods for blessings and magic, you’ve studied their lore, mythology, and divine magics. Some Theology Wizards follow a particular god, others might have devoted themselves to understanding how they’ve obtained their cosmic powers and how to destroy them.
Seminary Scholar
At 2nd level your time studying religion and faith has made you an expert on the subject. You gain expertise in the religion skill and learn how to read and write celestial if you can’t already.
Divine Scribe
Starting at 2nd level you may copy any spell from the Cleric Spell List into your spellbook. The cost to copy the spell is tripled while the time it takes is doubled. These spells count as Wizard spells for you.
Rejuvenating Arcane Recovery
Restoring your arcane mana now creates a burst of life energy to heal yourself and your allies. When you use your Arcane Recovery feature, you can restore health to both you and a number of creatures equal to your proficiency bonus within 30 feet of you. The amount of healing equals 3x the total amount of spell slots you recover.
Dueler of Faith
Your study of faith has made you an expert at vanquishing the unholy. Whenever you deal damage to aberrations, celestials, elementals, fey, fiends, or undead creatures with one of your spells, you can add your Intelligence modifier to one instance of the damage.
Heavenly Sanctuary
At level 14, your studies in religion have developed to the point you’ve developed a way to ward planar beings from harming you. You can cast the spell protection from good and evil Intelligence modifier times per long rest. When you cast it in this way, it does not require concentration to maintain.
Additionally, you can cast dispel good and evil once per long rest without expending a spell slot. Both spells are also added to your spell list and are always prepared without counting against the total number of wizard spells known.
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10/27/2021 4:35:00 AM
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