Base Class: Warlock
Your Patron is the storyteller extraordinaire Hello Operator. A being of legend who holds tales of times long since lost in the libraries of the mortal races. This being’s motivations are to continue with the next great story of adventure. You and your party will be the heroes of the greatest story ever told. You will be the tool of this story. You will chronical all the events and let the power of The Muse live on. When you take this pact you will receive a quill. The quill can be used to write on any surface and will never run out of ink. The ink can be any color you like.
Expanded Spell List
The Muse lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Tell The Tale
Starting at 1st level, your patron bestows upon you the ability literary savant your spell casting focus counts as a forgery kit. When making either persuasion or deception checks specifically with things you have written down you get to add your spell casting modifier.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Make it So
Starting at 6th level, you gain the eldritch invocation misty visions. When you are writing things on the page the things become reality. You are always chronicling everything that goes on around you.
Writer’s Prerogative
Beginning at 10th level, your patron teaches you how to take certain liberties in your writings and make edits on the fly. When you or an ally is attacked you can use your reaction to make the attack miss. This is done by simply making a single line through the interaction.
Once you use this feature, you can’t use it again until you finish a short or long rest
I Have a Tale to Tell
Starting at 14th level, you patron is no longer using you as a font. He speaks directly through you. As an action you recite a harrowing tale that has never been told before. This tale is perfect in every way. Creatures that can hear and understand you within 30ft must make a Wisdom saving throw against your spell casting DC. Those who fail are either laughing, crying, or overcome with such emotion that they are incapacitated until they take damage or until you stop reciting the tale. No other actions may be taken while reciting.
You must finish a short or long rest before you can use this feature again.
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