Warlock
Base Class: Warlock

Your patron is an otherworldly Outermind. You have been accepted and are learning from it, while it learns about all that you do, riding your mind. The psionic mind of the Outermind extends well beyond normal bounds and helps strengthen your mind beyond normal means. The Outermind has one sole objective and that is to learn all there is, and through you it has the means to learn more then it ever could about your world by normal means. Of course it will help you, to keep its tool alive.

Expanded Spell List

The Outermind lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Outermind Expanded Spells
Spell Level Spells

1st

Command, Shield

2nd

Calm Emotions, Arcanist's Magic Aura

3rd

Nondetection, Protection from Energy

4th

Confusion, Phantasmal Killer

5th

Modify Memory, Wall of Force

Psionic Focus

Starting at 1st level, your patron grants you psionic focus for your spellcasting. When you cast a spell, you can choose to do so psionically, causing the spell to require no Verbal or Somatic components for that casting.  You also gain resistance to Psychic damage.

Psionic Intrusion

At 6th level, your connection to the Outermind grants you a stronger connection to the minds of other creatures. You can communicate telepathically with any creature you can see within 60 feet of you. You do not need to share a language for them to understand you, but they need to be able to understand at least one language.

Mental Blast

At 10th level, your mind has become strong enough to cause harm to others, through sheer willpower. You can use your action to send a Mental Blast at a hostile creature within range of your telepathy. The creature must make a Intelligence saving throw or take 2d12 Psychic damage, while gaining disadvantage on all attacks until the end of it's next turn. You can do this once, and regain the use on a short rest.

Unlocked Mind

At 14th level, your patron helps you unlock the final portion of your mind. You gain immunity to Psychic damage, and being charmed. As a bonus action, you can create a psionic shield which surrounds yourself. Until the start of your next turn, your shield absorbs all of the damage you would've taken. At the start of your next turn, if you make a spell attack, you may add the damage you absorbed to the spell attack. You can do this once, and regain the use after a short rest.

Glowing arcana symbols float around your head with this feature.

The Outermind Image

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