Fighter
Base Class: Fighter

The Guardian is inspired by shielder figures such as Naofumi in Rising of the Shield Hero and Captain America. You should be able to use your shield without being a hinderance to your party!

True Protector

When a creature you can see makes an attack on a target other than you that is within 5 feet of you, you can use your reaction to become the target of that attack. You may use this feature a number of times equal to your Dexterity modifier plus your proficiency modifier (minimum of 1), and you regain expended uses at the end of a long rest.

Shield Bash

As part of the attack action, you may strike your opponents with your shield. Treat it as a simple weapon that deals 1d6 bludgeoning damage on a hit. 

Shield Mastery

When you gain this feature, choose one of these options:

Dual Shields

You may gain an AC bonus from two shields. Shields you hold gain the light property.

Throwing Shield

You have +1 AC while holding a shield. Shields you hold have the Thrown property with a range of 30/60. A shield thrown this way deals 1d10 bludgeoning damage instead of 1d6.

Bonded Shield

You have +1 AC while holding a shield. Your shield can't be removed from you while you aren't incapacitated.

Support

If you are wielding a shield, you may use your bonus action to grant an ally within 5 feet of you an bonus to their AC equal to your proficiency modifier until your next turn, as long as they stay within 5 feet of you. Any damage dealt to that creature is halved for the same length of time. You may use this feature a number of times equal to your proficiency modifier, regaining expended uses at the end of a long or short rest.

Taunt

As a bonus action, you may give a challenging shout. As you do, each enemy creature within 60 feet of you that is not already taunted must succeed in a Wisdom save or be taunted by you for 1 minute. The DC is equal to 8+ your proficiency modifier + your Constitution modifier.

If a taunted creature attacks a creature other than you, that creature takes 2d6 psychic damage.

You have uses of this feature equal to your proficiency modifier, and regain those uses at the end of a long rest.

Hunker

As an action, you hunker down into a defensive stance. Until you move, make a dexterity saving throw or take another action, bonus action, or reaction, you get a +10 bonus to your AC and take half damage from all sources.

You may use this feature a number of times equal to your Dexterity modifier (minimum of 1) and regain uses on a long or short rest.

Imposing Aura

When a creature within 60 feet of you makes an attack against you or another friendly creature, that attack is made at disadvantage.

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