Paladin
Base Class: Paladin

When the wilds became dangerous, they rose as the apex predator. Calm and collected warriors, paladins of the Oath of the Hunt are found in the many tribes that inhabit the various forests of the world. Even in the harshest conditions, they find food for their settlements, and protect them from the monsters of the world. They move unseen, unhindered in the wilds, closing down on their target, before delivering the final blow.

Tenets of the Hunt

Respect. You shall only take lives with a purpose. Killing is not something to be done lightly. Respect your prey and honor their death.

Dedication. Hunting a single prey can take multiple days of hardship. You shall not falter until your goal is fulfilled.

Responsibility. Many rely on your talent to be fed, clothed, and to survive. No matter the circumstances, do not fail them.

 

Oath Spells

You gain oath spells at the paladin levels listed.

 

 Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options

 

Hunt the Prey. As a bonus action you can call upon the divine hunt. You mark a creature as the prey of your hunt, creating a temporary bond between you and your target. For 1 minute the target is marked. As part of casting this channel divinity, and on subsequent turns as a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the marked target. To teleport in this way, you must be able to see the marked target.

Blessing of the Hunt. You use your channel divinity to enhance your senses and find your prey, no matter where it is hiding. For 1 hour you can add your Charisma modifier to any Perception, Survival, or Stealth check that you make.

 

Sharpened Senses

 At level 7, You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, within that range, no creature can hide from you, invisible or not.

 

Find Weakness

At 15th level, you have learned to read your prey to find any flaws they might posses. When you deal damage to a creature, you learn any damage resistances, immunities, or vulnerabilities that it might possess.

In addition whenever you use your Hunt the Prey channel divinity, you can make a single weapon attack against the marked target when you reappear, as part of the same bonus action.

 

Perfect Hunter

At level 20. you are the embodiment of the primal hunt. Non can get in the way of your catch. You activate the power of the true hunter as a bonus action. For 1 minute, you gain the following benefits:

  • You cannot have disadvantage on attack rolls
  • You cannot be grappled, restrained or paralyzed
  • Your weapon attacks deal an additional 1d8 slashing damage

Once you use this feature, you can't use it again until you finish a long rest.

Oath Spells

You gain oath spells at the paladin levels listed.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options

 

Hunt the Prey. As a bonus action you can call upon the divine hunt. You mark a creature as the prey of your hunt, creating a temporary bond between you and your target. For 1 minute the target is marked. As part of casting this channel divinity, and on subsequent turns as a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the marked target. To teleport in this way, you must be able to see the marked target.

Blessing of the Hunt. You use your channel divinity to enhance your senses and find your prey, no matter where it is hiding. For 1 hour you can add your Charisma modifier to any Perception, Survival, or Stealth check that you make.

Sharpened Senses

At level 7, You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, within that range, no creature can hide from you, invisible or not.

Find Weakness

At 15th level, you have learned to read your prey to find any flaws they might posses. When you deal damage to a creature, you learn any damage resistances, immunities, or vulnerabilities that it might possess.

In addition whenever you use your Hunt the Prey channel divinity, you can make a single weapon attack against the marked target when you reappear, as part of the same bonus action.

Perfect Hunter

At level 20. you are the embodiment of the primal hunt. Non can get in the way of your catch. You activate the power of the true hunter as a bonus action. For 1 minute, you gain the following benefits:

  • You cannot have disadvantage on attack rolls
  • You cannot be grappled, restrained or paralyzed
  • Your weapon attacks deal an additional 1d8 slashing damage

Once you use this feature, you can't use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes