Base Class: Barbarian
three seperate words
Frenzy
Starting when you take this path at 3rd-level you gain the following features. You can go into a frenzy when you rage. If you do so, whenever you take the attack action you can use a bonus action to make a melee attack with the opposite end of the weapon; this attack uses the same ability modifier as the primary attack. You may use this attack on the turn you rage as well as part of your rage as long as you take the attack action immediately after. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage. The die increases as you level becoming a d6 at 6th level, a d8 at 10th level and a d10 and 14th level. The number of times you can frenzy is based on the level you've reached in this class: 3rd level, once; 5th level, twice; 9th level, thrice. You regain all expended uses when you finish a long rest. When you reach the 14th level, you may frenzy any time you rage. When your frenzied rage ends, you become incapacitated, as a wave of extreme lethargy sweeps over you.
Mindless Raging Retribution
Beginning at 6th level, whenever you take damage from a creature that is within your weapon's reach while you are raging, you can use your reaction to make a melee weapon attack against that creature. You can use this feature a number of times equal to your proficiency bonus. You regain expended uses when you finish a long rest. You can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. Additionally, while raging, you have resistance to psychic damage.
Intimidating Presence
Beginning at 10th level, when you enter your rage or as an action you can frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your bonus action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
You can use this feature a number of times equal to your proficiency bonus per long rest. You can use this feature a number of times equal to your proficiency bonus per long rest. You can use it repeatedly on the same creature without expending an additional use.
Spiteful
At 14th-level, when you go into a frenzy, your Rage Damage bonus is increased by +2.
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11/1/2021 2:41:15 PM
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