Rogue
Base Class: Rogue

Fanatics use divine magic for shadowy purposes. These rogues use any means necessary to serve a religious order, secret society, or personal mission. Witch hunters, faith healers, and inquisitors all exemplify this archetype.

Spellcasting

Also at 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

Cantrips. You learn 3 cantrips: guidance and two other cantrips of your choice from the cleric spell list. You learn another cleric cantrip at 10th level.

Spell Slots. The Spellcasting table shows how many spell slots you have. To cast a spell, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st-Level and Higher. You know three 1st-level spells of your choice from the cleric spell list. The Spells Known column of the Fanatic Spellcasting table shows when you learn additional spells.

Whenever you gain a level in this class, you can replace a spell you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability. Wisdom is your spellcasting ability for your cleric spells, since you draw your magic from a divine source or your unwavering devotion to a cause.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier.

Spell attack modifier = your proficiency bonus + your Wisdom modifier.

 

Holy Assasin

Beginning from 3rd level, a sacred sense of purpose guides your hand. You can cast guidance on yourself as a bonus action. While affected by your guidance cantrip, you can use your Sneak Attack on an attack roll, even if you don't have advantage on the roll a number of times equal to your WIS modifier + proficiency bonus per day(but not if you have disadvantage on it). Your guidance cantrip then ends.

Holy Assassin Uses

The number of times you can use your Holy Assassin feature per day.

Eyes of Inquisition

By 9th level, you are adept at uncovering heresy. You can use an action to force a creature you can see within 60 feet of you to make a Wisdom saving throw against your spell save DC. On a failure, you learn the creature's alignment and one secret it is attempting to hide. You can't target the same creature with this feature more than once per 24 hours.

Defender of the Faith

From 13th level, your magic is amplified by divine guidance. When you cast a cleric spell or cantrip while concentrating on guidance, you can roll a d4 and add it to the total of a roll that deals damage or restores hit points to a creature. Also at 13th level, you gain the ability to change the damage type of your Sneak Attack to radiant or necrotic damage (you choose the damage type when you gain this feature).

Inescapable Judgement

At 17th level, when a creature fails its saving throw against your Eyes of Inquisition feature, you can use your bonus action to teleport to an unoccupied square within 5 feet of it and make a melee attack against it with advantage.

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