Barbarian
Base Class: Barbarian

There is still much of the world which has not become completely understood, as there are certain toxic elements, chemicals and even magics which affect the body in different ways and mutating it. The Path of the Mutation has led to rage developing from a moment of chance or a moment of adaption, depending on how you view it. In these individuals, the body has interacted with the elements in a way that has uniquely changed them, with adaptations leading to rage and strength not often seen.

This mutation may develop from a naturally occurring spring or a potion/tonic. In some cases the individual hails from a tribe that has mastered these chemicals and their usage, to the point where they may be poisonous, but others may rise up changed. In this way they have understood this balance, and while some of the tribe may fall, others do not and instead develop into powerful warriors. Another possibility is simple chance, that these potent warriors had been exposed to such natural poisons and instead developed this rage unexpectedly and further developed abilities from there.

Path of the Mutation Features

Barbarian Level Feature
3rd Unnatural Selection
6th Survival of the Fittest
10th Wilderness Endurance
14th Hulk Out

Unnatural Selection

3rd-level Path of the Mutation feature

Starting at 3rd level, you gain the ability to channel your rage into certain adaptations. When you start your rage, your body adapts to the situation in a unique way. You can choose a different ability each time you enter your rage.

Innate Flight. You gain the ability to glide as wings sprout from your back, gaining a flying speed equal to your walking speed. At the end of the round, you must fall back to the ground. This flight ability lasts until your rage ends.

Aquatic Adaptation. Your hands and feet become webbed and you grow gills. You gain the ability to breath underwater and your swimming speed is equal to your walking speed. This lasts for 1 minute after your rage ends.

Healing Factor. You are able to focus your body on recovering from damage. You gain a number of hit points equal to two times your barbarian level.

Colossus Growth. Your body enlarges and your strength grows. You are considered under the effect of the “Enlarge” spell. This effect lasts for a number of rounds equal to your proficiency bonus or until your rage ends.

Uncanny Speed. Your muscles in your legs grow and strengthen, increasing your agility. Your walking speed increases by 15 feet, and you are not affected by difficult terrain.

Survival of the Fittest

6th level Path of the Mutation feature

At 6th level, your body has begun to naturally adapt to the environment and developing itself to react on a subconscious level. You become proficient in an additional saving throw, skill, and gain expertise in one skill.

Wilderness Endurance

10th-level Path of the Mutation feature

Starting at 10th level, your skin has become more hardened in tune with your needs.

You gain resistance to one of the following damage types: fire, cold, lightning, thunder, poison.

You can choose a different damage type when you finish a long rest.

Hulk Out

14th-level Path of the Mutation feature

At 14th level, you summon forth inner rage most would not find possible, growing stronger the more pain you have felt. When your hit points drop below 25% of your hit point maximum, you find strength in you that you had not thought possible. Once per round on one of your attacks, you can choose to increase the damage by one additional weapon die. During this time, your weapon attacks score a critical hit on a 19 or 20.

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