Base Class: Cleric
Control the corpses of your fallen enemies to fight for you
Darkness embodied
As an action you can touch a willing creature and give them advantage on stealth checks for 1 hour or until you use this feature again. This feature can only be used on one creature at a time.
Channel Divinity: Adept Puppeteer
As an action, you can use Channel Divinity to raise a dead creature to fight for you again. This action lasts 1d6 hours, and will allow for the player to control the monster using it's stats to fight your enemies. This lasts for the duration until the creature is either destroyed, or another of the same Divinity is cast.
The raised creature can move up to 50ft from the caster, but must be within line of sight.
Blood Spores
Starting at 2nd level, you are surrounded by invisible, blood spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.
Mortician
At 2nd level heal any creature brought back from the dead through and Puppeteer Divinity as an action equal to 5x your cleric level.
Channel Divinity: Cloak of Shadows
As an action, you can use Channel Divinity to control an enemy on their turn. This Channel Divinity can only be cast on an opposed Wisdom throw. This can only be cast on an enemy once per battle and last for the duration of the turn.
Gift From The Darkness
At 8th level, you gain the ability to infuse your weapon strikes with necrosis — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d10 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d10.
Channel Divinity - Master Puppeteer
At 17th level, you can use Channel Divinity to raise two dead creatures to fight for you again. This action lasts 1d4 hours, and will allow for the player to control two monsters - using their stats to fight your enemies. This lasts for the duration until the creatures are either destroyed, or another of the same Divinity is cast.
In addition, any creatures raised at this level can be healed using normal healing means delivered by any source.
Comments