Base Class: Rogue
Boom! Firing off deadly shots and making massive explosions, often at the expense of their own health and sanity cannoneers are dangerous fighters, sporting small cannons, gunpowder, and often an explosive entrance into battles.
Firearm Proficency
Your gain proficiency with firearms.
Hand Cannon
With your knowledge of black power you gain + 2 to your damage roll with your firearms
Black Market Bargain
Your reputation precedes you in the underworld of society. You can find the black market in any city. You have access to items that are harder to find in regular stores. And have a 5% discount on all items bought in a black market. This increases to 10% at Level 13 and to 15% at Level 17.
Portable Cannon
You have built a miniature cannon. As an action, you can fire this cannon. Everything within a 120 foot line must make a DC 13 Dexterity saving throw. A successful save they take no damage; on a failed saving throw they take 8d8 bludgeoning damage. After you use this feature you must spend a short rest to repair the cannon
Bigger Boom
You have figured out how to put more boom into your portable cannon. When using the portable feature, you may make the DC 15 and increase the damage by 2d8. However you receive 4d8 force damage after firing the cannon
Fire at Will
You may use your portable cannon feature twice before your cannon breaks. In addition your Bigger Boom’s saving throw DC is now 17 and the increased damage is now 4d8. The force damage to yourself is also increased to 6d8
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