Base Class: Warlock
You have created a link with the powerful magic associated with the creation of a deck of many things.
Expanded Spell List
The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Deck of Things
The symbol of your pact is a deck of Tarot cards. Each card in this deck produces a different effect. A number of times per day equal to your proficiency bonus you may use an action to draw a card from the Deck. Unless otherwise stated, the card immediately takes effect. Drawn cards are removed from the Deck until the next dawn.
| D10 | Cards | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 |
Balance: Your alliances shift, until the end of your next turn, you are aligned with a group opposed to you. |
||||||||||||||||||||
|
2 |
Donjon: Cast Otiluke's Resilient Sphere centered on yourself. The spell does not require concentration and lasts for the duration unless dispelled. |
||||||||||||||||||||
|
3 |
Euryale: You are cursed with a -1 to all ability modifiers. Can be removed by greater restoration or remove curse. Goes away after a long rest. |
||||||||||||||||||||
|
4 |
The Fates: You gain 1 luck point, it disappears if not used before the next long rest. | ||||||||||||||||||||
|
5 |
Flames: Summons a fiend with CR <= 1/2 your level who is hostile to you. |
||||||||||||||||||||
|
6 |
Fool: Expend 1 spell slot. Draw another card |
||||||||||||||||||||
|
7 |
Gem: 1d10 gems worth 10 x Level GP appear at your feet |
||||||||||||||||||||
|
8 |
Idiot:-2 to INT modifier. Can draw additional card |
||||||||||||||||||||
|
9 |
Key: Roll once on a magic item table corresponding to your level. You immediately summon the selected item, and are attuned to it if it requires attunement. The item lasts until your next long rest. The DM can decide to force a re-roll of the die, or select an item.
|
||||||||||||||||||||
|
10 |
Knight: you gain the service of a randomly summoned creature with CR equal to your proficiency bonus. |
||||||||||||||||||||
|
11 |
Moon: You gain a limited wish. You can cast one spell from any spell list with a spell level <= 2x proficiency. Spells cannot be upcast. |
||||||||||||||||||||
|
12 |
Rogue: You gain the ire of a randomly selected NPC |
||||||||||||||||||||
|
13 |
Ruin: You loose 1d10 x 10 x Level GP from your net worth in coins, gems, and items | ||||||||||||||||||||
| 14 |
Skull: Summons an avatar of death (others interventions will not summon an avatar of death) |
||||||||||||||||||||
|
15 |
Star: Increase one of your ability modifiers by one until the next long rest. (Max of 20) |
||||||||||||||||||||
|
16 |
Sun: Roll on the magic item table from Key. What ever item is rolled, appears, and does not disappear after the next long rest |
||||||||||||||||||||
|
17 |
Talons: One of your magic items disintegrates. (not artifacts or sentient weapons) |
||||||||||||||||||||
|
18 |
Throne: You gain proficiency in the Persuasion skill and you double your proficiency bonus on checks made with that skill for the duration of the day. |
||||||||||||||||||||
|
19 |
Vizier: Can give you a hint to the solution of any problem (if the DM deems it appropriate give the answer to the problem). Disappears after a long rest |
||||||||||||||||||||
|
20 |
Jester: You gain expertise in one skill of your choice until the next long rest, or you draw 2 additional cards |
Harness Chaos
Starting at 6th level you gain a greater connection to the chaotic magic associated with the creation of a deck of many things. As a reaction when one or more die are rolled you can cause those die to be re-rolled. The new result must be used.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Deal a Card
Your improved connection to the chaotic magics of the deck allows you to extend this magic beyond yourself. A number of times per day equal to your proficiency bonus you may allow another creature to draw a card from the deck. This requires your reaction, and the action of the creature drawing the card.
Once you use this feature, you can’t use it again until you finish a long rest.
Stack the Deck
Starting at 14th level, your connection to the deck has reached the point where you can anticipate the order of the cards. As an action, you may select a card from the deck and draw it. The normal effects of the card occur, and any effects granted by the card disappear after a long rest, regardless of any other text on the card.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/4/2021 3:05:29 AM
|
3
|
1
|
--
|
Coming Soon
|
Comments