Base Class: Rogue
Someone once said that it's better to be the one holding the knife than the one on the other end. Masters of betrayal, the Renegade rogue are always one step ahead of the competition, will to sacrifice their comrades for a better shot at victory. The shadows are a dangerous place in this dog eat dog world, and you cannot take a chance on trusting others, use them till their use is used up moving on to the next sucker.
You're Pretty Good
You gain an extra sneak attack die. You gain a new way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 10 feet of two or more creatures, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
You will also get expertise in your choice of the Deception or Sleight of Hand Skills
Backstabber
When you hit your ally with an attack you both receive advantage on your next attack roll.
Watch The Birdy
You have mastered the art of misdirecting the eyes of allies and enemies alike. When you attack an ally you can instead direct half of the damage to another creature within 20 ft.
One Eye Open
You are the master of betrayal, always on the lookout for a knife getting stuck between your ribs. When you are about to be attacked by a creature within melee range, you may use your reaction to raise your AC by adding your intelligence modifier(minimum of 1) for the rest of the round. You can use this feature a number of times equal to your intelligence modifier (minimum of 1).
Sucker Punch
At 17th Level you have learned how to trick the eyes of your enemies even when all alone. When you take the dodge bonus action you can attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you double the sneak attack damage. You may only use this feature a number of times equal to your Intelligence Modifier (minimum of 1).
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