Base Class: Paladin
The Oath of Yarns calls to paladins who keep history and seek new tales to tell. They swear to record all that they encounter, recover lost history, and make a tale worth telling. Those who swear this oath can follow either Lawful or Chaotic gods since a good story could be found anywhere. The real stories are not just found in a library, experience it for yourself first hand!
History. Those ignorant of the past are doomed to repeat it, never forget the past.
Future. Every story has a beginning, be sure to record your own story.
Entertainment. Learn what you want while you still can.
Experience. Books are needed, but true storytellers go out into the world.
Channel Divinity
Saga Sight. As a bonus action you can channel divinity to see the story that has been and will be. For 30 seconds every attack against you or an ally within 10 feet is at disadvantage, and every attack you make against an enemy within 10 feet is at advantage. This effect will cease after 30 seconds,when you end it or are incapcitated.
Yarn Spinner. You can use your Channel Divinity to captivate the minds and bodies of your foe. As an action, you can cause a spectral string of yarn to reach for a creature within 10 feet of you that you can see. The creature must succeed on an Intelligence Saving Throw or be restrained. While restrained, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the yarn vanishes.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Yarns Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Yarns Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | charm person, thunderwave |
| 5th | enlarge/reduce, mirror image |
| 9th | spirit guardians, tongues |
| 13th | phantasmal killer, freedom of movement |
| 17th | [Tooltip Not Found], legend lore |
Aura of Lore
Beginning at 7th level, stories of old seep off you and form an aura of inspiration. You and friendly creatures within 10 feet of you have advantage on all spell saving throws. At 18th level, the range of this aura increases to 30 feet.
Revision of Fate
You can rewrite a story before it even happens. When you or another creature you can see within 10 feet of you is targeted by a spell, you can use your reaction to change the target of the spell to a creature of your choice within the spell’s range(you cannot choose the creature casting the spell). You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
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