Wizard
Base Class: Wizard

Order and Chaos. Life and Death. Good and Evil. These are agreed upon opposites in life but some go understated. Power and Weakness. Nature and Culture. But out of everything in this world the most understated is Helping and Hindering.
Debilmancer's walk this fine line between the two working to help those around them and hinder those who appose them, studying to gain control of curses and blessings.

 

Alternative Magic

At 2nd level you add two cleric cantrips and one cleric spell to your spellbook, these count as wizard spells for you.

Aura of empowerment

When you choose this school at 2nd level as a bonus action you can activate and aura that gives the same effects as the buff spell for each friendly creature within 15 feet of you. This lasts one minute and you can use it a number of times equal to your intelligence modifier per long rest.

Duel Effects

Starting at 6th level, when you cast a enchantment or transmutation spell that requires concentration then you can select an additional target. You can use this ability only once per spell a number of times equal to your intelligence modifier per long rest.

Magical Reinforcment

Beginning at 10th level, Whenever you cast a enchantment or transmutation spell you gain temporary hitpoints equal to your proficiency bonus + your intelligence modifier + the level of spell slot used, if the spell was targeted at an ally they can receive the temporary hitpoints instead.

Duplex focus

At 14th level your mastery of effect has become so potent it allows you to concentrate on an extra spell as long as it is enchantment or transmutation.

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2021 9:33:44 PM
5
0
.5
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes