Fighter
Base Class: Fighter

Santoryu is a style of sword fighting where the practitioner wields three Katana; one in each hand and one in the mouth.There are many different techniques for this sword style, including high speed attacks ("Shishi Sonson"), direct hit attacks ("Oni Giri") and compressed air projectile attacks ("Hyaku Hachi Pound Ho"). Roronoa Zoro is the world-famous swordsman of the Straw Hat Pirates who created this style.

Katana Style Ittoryu, Nitoryu,Santoryu:

At level 3, your technique with longswords and katanas far exceeds that of a normal fighter. Your attacks with one-handed weapons that deal slashing damage inflict extra slashing damage. This additional damage is equal 1d4 at level 3, 1d6 at level 5, 1d10 at level 10 and 1d12 at level 15. (You cannot use this feature if you hold the katana in 2 hands)

 

Busoshoku Haki

At Level 3 The power of your Haki allows you to forget about your armor, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Constitution modifier + your Wisdom modifier.

 

Kenbunshoku Haki:

At level 7,You have trained your vision so much that it allows you to see a little into the future. As a passive you gain advantage on perception rolls and a +5 on your passive perception. However, your self-confidence is so high that you do not care where you go, you gain disadvantage in survival rolls to orient yourself

 

Iai Strike

At level 7, you have learned to cut through anything. 2 times per long rest, whenever you use the Attack action, your melee weapon attacks have advantage until the end of your turn. The number of uses increases when you reach certain levels in this class, increasing to 3 at level 10, 5 at level 15 and 6 at level 18.

 

Nigorizake:

At Level 10 You can make your strength Break the barrier of your limits making you even more powerful, Once per turn you can make your katana cut have a +2 on attack and damage rolls. The trait can be used after you roll. (You can use this trait a number of times equal to your strength modifier and recovers after a short rest)

 

Tatsu Maki Santoryu

At level 15, your melee attacks have reached a point where they can slice through and create wind. As an action you can generate a tornado with your katanas that forces all creatures in a 30-ft cone 15 ft away from you. They must then make a Strength saving throw (DC = 10 + Str modifier + Wis modifier). On a failed save, they are pushed an additional 15 ft and take 15d6 slashing damage. On a Successful saving throw they, aren’t pushed the additional 15 ft and take half the damage. you can do this once per long rest

 

Kiki Kyuutouryuu Ashura

At level 18 as an action, you can create an illusion that resembles a nine-armed demon. The illusion lasts 5 Rounds, or until you end it early as a bonus action. During the time the illusion is manifested, all your attacks that hit are treated as critical hits and you can add your Wisdom modifier to all damage rolls. If you roll a natural 20 your damage is tripled. This ability can be used twice per long rest.

 

Comments

Posts Quoted:
Reply
Clear All Quotes