Paladin
Base Class: Paladin

OATH TO PYR’IN

Paladin Subclass

 The worshippers of Pyr'In are seekers of peace through destruction. With fire they shall purge evil, and with fire they shall forge a new world, meant only for those brave enough to step forth. The tenets of those who are sworn to Pyr'in shouldn't differ widely from the following:

Bravery: No challenge is hard enough. No danger is scary enough. No enemy is strong enough to stop you.

Purge: Evil walks. Make it crawl.

Mending: Allies of your cause are worth keeping, you shall not ignore their pain.

Redemption: When the road reaches it's end, the fire you lit shall engulf you, carrying you to where you belong.

 

Channel Divinity

When you take this oath, at third level, you gain the following two Channel Divinity options :

 

REBUKE THE VIOLENT - As a reaction you can force a creature you can see   within 30 ft of you to make a wisdom saving throw immediately  after it deals damage. If it fails the saving throw, it takes the same amount of damage that it dealt. If it succeeds, it takes half damage.

 

FIERY ASPECT  - As a bonus action, you can create an area of Sacred Flames (20 ft range, 20 ft radius). This zone lasts for 18 seconds.

All creatures inside the area are healed every 6 seconds (Roll 1d8 when  you cast Fiery Aspect, reducing to 1d6 on your following turn, and finally 1d4 on the turn after that).  

Undead and fiend can’t willingly enter the area, and if they started their turn already inside, they can’t willingly get out of it.

Undead and Fiend inside the area take damage equal to half the healing done.

You can use this once per long rest.

Oath Spells

You gain oath spells at the paladin levels listed, these are always prepared and don't count against your daily number of prepared spells.

Oath To Pyr'in Spells

PALADIN LEVEL

SPELLS

3rd

burning hands, healing word

5th

flaming sphere, suggestion

9th

fireball, mass healing word

13th

wall of fire, fire shield

17th

immolation, greater restoration

Will'o'wisp

 

At 7th level, you become resistant to fire damage, and everytime you are dealt fire damage, you deal 1d4 damage back to the attacker.

At 18th lvl, you also become resistant to radiant damage, and deal 1d8 damage instead. (Damage increase applies to both damage types)

 

Burning Grace

At 15th level, your Fiery Aspect now lasts for 36 seconds ( 1d8 on first and second turn, 1d6 on third and fourth, 1d4 on fifth and sixth turns), and the damage dealt to undead and fiends is no longer halved.

God of Courage

At level 20, as an action, you can summon a Representative of Pyr’in to fight alongside you. This functions in the same way the Guardian of Faith does, with the following modifications:

  1. The Representative has 20ft flying speed, and you can move it without expending an action (it moves and acts during your turn, not requiring you to make any action)
  2. The Representative can attack once per turn with it's sword.(+7 to hit, 10ft reach)
  3. It’s attacks (both actions and the ones described in the spell) deal 20+2d8 radiant damage.
  4. The Representative vanishes after successfully attacking 6 times.
  5. When the Representative vanishes, all non-hostile creatures in a 20ft radius around him are healed for 2d8+your charisma modifier.

You can do this once per long rest.

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