Paladin
Base Class: Paladin

This Class represents a special connection to a void like aberration. These aberrations sometimes will find the remains of a warrior and resurrect them to do their will. Those resurrected gain powers of an Abyss Paladin. Half real have not, these paladins can undergo a shift into a shadow state, passing through objects from the material plane and powers over the undead. 

Tenants of the Shade

Linger like a Shadow. Shadows creep and vanish, wherever there is light there is also shade. Discretion is of utmost importance and should always be embraced. 

Everyone has a Darkside. Just as everyone has their own shadow, everyone has secrets which follow them. Trust no one unless they embrace their own dark reflections. 

Reflect Others Impartially. Just as shadows are true reflections of their owner, you must reflect peoples' actions towards them. You must truly be a dark mirror show them their worst sides without mercy or prejudice. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Control Undead. As an Action you can force one undead target within 30ft to make a Wisdom Saving Throw. If failed, you can control the creature for the next 24 hours. A creature of higher challenge rating than your level automatically succeeds the throw.

Shadow Construct. For 1 minute you can change into a shadow being becoming immune to slashing, budging, and piercing damage (dealt by nonmagical objects) and are capable of walking through nonmagical objects. Additionally, in this form you become weak to radiant and fire damage.

When moving through people or objects, your movement is halved. If you end your turn inside an object you take 1d10 force damage.

Physical damage dealt by you is also halved on enemies during this period. 

Finally, you may not cast any spells other than a form of smite in this form. 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Shadow

Starting at 7th level, friendly creatures (including you) within 10 ft. gain advantage in stealth checks.

At 18th level, the range of this aura increases to 30 feet.

Semi-corporeal

Beginning at 15th level, you obtain a permanent +2 to AC as enemies struggle to hit your abnormal body. 

Dark Reflections

At 20th level, as an action, you can create a deathly clone of yourself.

The clone can preform any action you can, and takes its turn directly after you.

Any expended resources such as spell slots, or other features it uses, uses your own.

Once you use this feature, you can’t use it again until you finish a long rest.

This clone lasts for 1 minute and has shadow construct activated.

 

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