Base Class: Fighter
Warriors who have spent years training in the harshest conditions to hone and develop their skill to the point of perfection. Following the principle of one key fits all locks, Psi Warriors try to always have a fix for any problem they might face.
Psionic Power
The powers below use your Psionic Energy dice.
Psionic Run: As a bonus action, you can expend a psionic dice to teleport 10 feet. Starting level 7, the range increases to 30 feet and you can also use this as a reaction when you take damage.. Starting level 15, you can take the reaction, before you take the damage.
Improved Psionic Run(Level 10) : As an action, you can expend a psionic dice to teleport 300 feet.
Psi-Infused Reactions: You can expend a psionic dice to gain an additional reaction. You can only use this once per turn.
Psionic Concentration: As a bonus action, you can expend a psionic dice to give yourself advantage or become proficient in a skill check. If you already have proficiency, you can give yourself expertise and can add double your proficiency to the skill check. The effect lasts for ten minutes or until you dismiss it as a free action.
Improved Psionic Concentration(Level 10): As a bonus action, you can permanently expend a psionic dice to give yourself proficiency in a saving throw of your choice. This reduces your maximum psionic die count by one and it can only be increased back again by dismissing the effect and taking a short or long rest. It has no effect if you are already proficient in the saving throw.
Psionic Adaptation: As an action or bonus action, you can expend a psionic dice to gain a climbing speed or swimming speed equal to your walking speed for 10 minutes. Starting level 7, you can also use this feature to give you a flying speed equal to your walking speed. Starting level 13, you can have the feature running permanently by reducing your maximum psionic die count maximum by 1 and you regain the die when you dismiss the effect and take a short or long rest.
Psionic Higher Adaptation: As an action or bonus action, you can expend a psionic dice permanently to gain one of the following: Dark vision, or the Ability to hold your breath indefinitely. Starting level 7, you also have the option gain blind sight up to 30 feet.
Psionic Siege: As a bonus action, you can expend a psionic dice to deal double damage to constructs and structures and double your carrying capacity for 10 minutes. Starting level 10, you can deal three times the damage. And from level 15, you can deal four times the damage.
Psionic Mind(Level 7): As an action, you can expend a psionic die to end one of the following effects on yourself: frightened, charmed, blinded, or deafened. Starting level 13, you also gain the option to end paralyzed, petrified, poisoned, stunned, or reduce your level of exhaustion by 1.
Psionic Resilience(Level 7): When you succeed on an attack roll, you can also expend a psionic die to cast dispel magic against the creature or object you attacked. You can use strength or dexterity as your spell casting modifier for this attack.
Perfect Warrior
Starting level 7, any activity that doesn't involve any arduous activities, saving throws or attack rolls made by or against you (that you can see) for one hour, is considered a short rest. Twice a day, you can also spend 10 minutes meditating to gain the effects of a short rest. You regain uses of this feature again after a long rest.
Improved Psionic Power
Starting level 10, the number of psionic die you have increases to 1.5 times your proficiency bonus rounded up. You also gain the options to use the follow abilities. Your psionic DC is calculated as 8 + your constitution modifier + your proficiency bonus.
Psionic Chains: As an action, you can spend 3 psionic die to stun a creature. The creature must make a saving throw or be stunned. The creature can repeat the save at the end of each of its turns and the condition ends on a success .
Psionic Protection: As an action, you can spend 3 psionic die permanently to gain resistance to a damage type. You regain these die once you dismiss the effect and take a short or long rest. Starting level 15, you can spend 5 psionic die to gain immunity to a damage type.
Psionic Enhancement: As an action, you can spend 3 psionic die permanently to increase an ability score by 4 to a maximum of 20. You regain these die once you dismiss the effect and take a short or long rest.
Psionic Shadows: As an action, you can spend 4 psionic die permanently to summon two shadows that take the form of dire wolves. These dire wolves look like shadowy figures and can be told apart from normal wolves. They are friendly to you and your allies. You can command them with a bonus action. Otherwise, they just take the dodge action. You regain these die once you dismiss the effect or if the wolves die, and you take a short or long rest.
Psionic Regeneration: As an action, you can spend 3 psionic die to create a spring of healing within yourself. For 10 minutes, you regenerate HP equal to 5 + your constitution modifier. Starting level 15, you can have this ability permanently by spending the die permanently. You can regain these die once you dismiss the effect and take a short or long rest.
Psionic Sense: As a bonus action, you can spend 2 psionic die to gain true sight and blind sight up to 120 feet. You can hear and smell creatures with extreme accuracy. You can track creatures while at a fast pace, and you gain expertise in perception and survival checks. You can detect magic anywhere with 120 feet of you and are under the effects of a detect good and evil spell. This effect lasts for 10 minutes. You can spend 1 extra die to increase the duration to 1 hour, and 2 extra die to increase the duration to one day. The spent hit die cannot be regained while you are still under the effects of it.
Ultimate Perfection
Your psionic die count increases to 2 times your proficiency bonus. You can calculate your AC as 10 + your strength modifier+ your dexterity modifier+ your constitution modifier. Your unarmed strikes deal 1d10+your strength or dexterity modifier. If you are making unarmed strikes, you can use a bonus action to make another attack. Whenever you have to take any damage or any spell is cast against you, you can spend 4 psionic die to negate it. You psionic die maximum reduces by 4 and cannot be regained back without a long rest.
You no longer need to eat, drink, or breathe to survive. You do not age. But you can still die of old age.
Psionic Regeneration
You regain one expended psionic energy die every three rounds. Die maximums that were dropped due to psionic power effects can also be regained back this way, assuming the effect has been dismissed. Any 10 minute duration that doesn't involve you making attack rolls or saving throws is considered as a short rest. Undisturbed meditation for one hour can be considered a long rest.
Previous Versions
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11/7/2021 5:47:34 PM
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