Base Class: Fighter
Lightning moves through your veins and through your body, because of this you are able to appropriate the full capability and uses of lightning to aid you.
Thunderclap strike
At 3rd level you can use your bonus action to move as fast as lightning in a straight line towards a target that is within 15ft of you to perform a Thunderclap strike. When this ability is used any creature within 100ft of the target (besides you and friendly creatures) takes 1d4 thunder damage and must make a constitution saving throw against your save DC {{savedc:con}} or be deafened until your next turn, where on a successful save, they take half damage and are not deafened.
The amount of dice increases at 5th level (2d4), 8th level (3d4), 11th level (4d4), 14th (5d4).
Circular Lightning strike
At 7th level you can use your action to attack every creature within 5ft of you with a blade of lightning, that deals 2d6 lightning damage to every enemy. you make one attack roll using your Dexterity modifier and proficiency bonus for the roll, the attack misses any enemy with a higher AC than the number rolled, and any enemy that is hit with the attack must make a Constitution saving throw against your save DC (8+proficiency+CON) and take 2d6 lightning damage on a failed save, and half as much on a successful one.
the damage increases to 4d6 at 11th level and 6d6 at 16th level.
Lightning Movement
At 10th level your body takes on the speed of lightning, giving you expertise in the athletics skill.
Improved Technique
At 15th your body is starting to take on the characteristics of lightning. Instead of running toward a target when using the Thunderclap strike, you now instead teleport to the target, outsiders looking at you only see you turning into electricity and immediately appearing in another place in an instant.
This allows you to be able to move through objects as well as other creatures, this can only be done if you are still travelling in a straight line towards the target and can end up in a 5ft space in front of them.
Due to your body starting to take on the characteristics of lightning, whenever you make a melee attack you can add 1d6 lightning damage onto the damage roll.
Also at 15th you are able to summon lightning from your hands allowing you to make a ranged attack in a 100ft line. The lightning bolt deals 3d10 lightning damage on a hit and half as much on a successful Dexterity saving throw. you can do this a number of times equal to your Constitution modifier {{modifier:con}}. you regain all expended uses after a long rest
you gain advantage on initiative rolls.
Storm Herald Knight
At 18th if you move before the target, when you take the attack action, the first attack is rolled with advantage.
Additionally, when you use your second wind, an electric field starts to spark around you, lightning striking the ground wherever you walk. Any creature that is within 10ft of you takes 4d10 lightning damage and half as much on a successful Dexterity saving throw against your save DC upon activation.
Additionally, while using your action surge all lightning and Thunder damage is doubled for that action, if the attack is a critical then roll one extra lightning or thunder damage dice.
Previous Versions
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11/8/2021 2:07:53 PM
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