Base Class: Rogue
Your focus is on the deadly quality qualities of both natural and unnatural toxins and venoms. Rogues of this archetype are often alchemists, apothecaries, gallipots, physicians and sciolists who relentlessly strive to unlock the secrets of poisons and how they affect the body. Daggers and arrows are just the vehicle to deliver your true weapon: the lethal concoctions of your noxious art.
Venom Soaked
Starting at 3rd level, you are able to lace your weapons with deadly toxins to weaken your enemies. When a creature takes damage from your Sneak Attack feature, you may choose to inflict an equal amount of poison damage instead. If a creature takes any amount of this poison damage, it must make a Constitution saving throw with a DC equal to 8 + your proficiency modifier + your Intelligence modifier. On a failure, the creature is is poisoned for 1 minute. It may make another saving throw at the end of each of its turns, ending the effect on a success.
While a creature is poisoned by you in this way, you may choose to apply one of the following additional effects:
- The creature cannot regain hit points.
- The creature's speed is reduced by 10 ft.
- If the creature is reduced to 0 hit points, it becomes stable.
- The creature cannot take reactions.
- The creature is blinded
You are able to apply one instance of the poisoned condition with this feature to a creature at a time.
Student of Sinister Substances
you gain proficiency in the Medicine skill and poisoner's tool kit if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Additionally, the material cost for any poisons made by you is halved and when you harvest poison from the corpse of a creature, you harvest double the amount you would have normally harvested.
Mithridate
At 9th level, your practice and exposure to toxins is so incredible that you have been able to self-administer toxins in minute amounts in order to build up a tolerance. You gain immunity to poison damage and the poisoned condition.
Penetrating Poisons
At 13th level, your study of poisons has become so intense that you are able to create poisons which ignore the natural defense of many creatures. When you deal poison damage to a creature, you may ignore its resistance to that damage. Additionally, no effect may give that creature advantage on saving throws against the poisoned condition which your class features apply to it.
Venomous Virtuoso
At 17th level, you are able to craft poisons so potent that they harm creatures that can ordinarily entirely ignore them. You ignore immunity to poison damage and the poisoned condition when you apply them to a creature as a result of a class feature.
Venom Soaked
Starting at 3rd level, you are able to lace your weapons with deadly toxins to weaken your enemies. When a creature takes damage from your Sneak Attack feature, you may choose to inflict an equal amount of poison damage instead. If a creature takes any amount of this poison damage, it must make a Constitution saving throw with a DC equal to 8 + your proficiency modifier + your Intelligence modifier. On a failure, the creature is is poisoned for 1 minute. It may make another saving throw at the end of each of its turns, ending the effect on a success.
While a creature is poisoned by you in this way, you may choose to apply one of the following additional effects:
- The creature cannot regain hit points.
- The creature's speed is reduced by 10 ft.
- If the creature is reduced to 0 hit points, it becomes stable.
- The creature cannot take reactions.
- The creature is blinded
You are able to apply one instance of the poisoned condition with this feature to a creature at a time.
Student of Sinister Substances
you gain proficiency in the Medicine skill and poisoner's tool kit if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Additionally, the material cost for any poisons made by you is halved and when you harvest poison from the corpse of a creature, you harvest double the amount you would have normally harvested.
Mithridate
At 9th level, your practice and exposure to toxins is so incredible that you have been able to self-administer toxins in minute amounts in order to build up a tolerance. You gain immunity to poison damage and the poisoned condition.
Penetrating Poisons
At 13th level, your study of poisons has become so intense that you are able to create poisons which ignore the natural defense of many creatures. When you deal poison damage to a creature, you may ignore its resistance to that damage. Additionally, no effect may give that creature advantage on saving throws against the poisoned condition which your class features apply to it.
Venomous Virtuoso
At 17th level, you are able to craft poisons so potent that they harm creatures that can ordinarily entirely ignore them. You ignore immunity to poison damage and the poisoned condition when you apply them to a creature as a result of a class feature.
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