Base Class: Blood Hunter
Order of the Claret is a spesific armed knight order in Leomund Principality a country in Far Northern-East, Principality of Leomund is a massive technological country with their new weaponizations and gadgets, cause of their technological improvement the Third Prince of the Principality Asphodael Liandros Leomund created an order called Order of the Claret, Order of the Claret is a Bloodhunter order with spesific weaponization trainings and firearm improvements, they are very powerful and rare in the main land.
(This subclass can be an option if you're playing in Void of Ages Campaign Setting)
Special Training
When you join this order at 3rd level, you gain proficiency for firearms and tinker's tools.
Blood Barrel
When you join this order at 3rd level, you learn how to use your Rite on a firearm weapon, you can use your rite on a firearm weapon as a bonus action, while you are wielding this rited weapon, if the weapon misfired you must take additional magical damage equal to your hemocraft dice, also if you kill a creature (undeads or contructs doesn't counts) with a firearm weapon enchanted with your rite you can restore hit points equal to half of the roll of your hemocraft dice (round up).
Quick Silver Blood
Upon reaching 7th level, you can use your bonus action for taking magical damage equal to your hemocraft dice for creating blood bullets for one type of your firearms to use it, this bullet counts as magical bullets for overcoming the target's resistances but after 1 hour of their creation bullets turns in to liquid blood and cannot be used anymore, if you use this feature more than one time before a short or a long rest you must roll a constituiton saving throw against the DC of 8 + your proficiency bonus + result of hemocraft die, if you fail the roll you must take 1 level of exhaustion.
Triger the Blood
Beginning at 11th level, you can use your bonus action for reloading a firearm instead of an action, also if you attack with a firearm to creature who affected by your blood maledict, you can dismiss the blood maledict effect and deal extra force damage equal to Your Hemocraft Die + Your Constitution Modifier, if you use this feature to a creature who affected by amplify blood maledict you can deal additional force damage equal to 2 Hemocraft Dice + Your Constitution Modifier instead of your hemocraft die + your constitution modifier.
Hemal Bane
At 15th level, If you use Quick Silver Blood feature for attacking a creature (undeads or constructs doesn't counts) the creature must roll a constitution saving throw against to DC equal to 8+ your proficiency bonus + your hemocraft die, if the target fails the roll it must take Bleed condition for rounds equal to your hemocraft die rolled for detirmine the saving DC, Bleed Condition has same traits with poisoned condition.
Mobile Slinger
Upon reaching 18th level, you can wield firearms with heavy and two handed properties with single hand, also you can dual wield with a firearm has light property. You can reload your firearms without having a free hand.
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