Base Class: Warlock
You have met, by chance or misfortune, with an ethereal being. An entity without form, without shape, without existence truly, until a connection was made and it struck a deal with you. Whatever the conditions were, you accepted, and thus became infused with their essence, their individuality. Your patron doesn't simply grant you boons- it is watching you, crawling in your veins and in your mind, and its power coats and plagues your entire being.
Welcome to the Haunting, also known as polite and rule-abiding possession. The boons are great, but the costs may be just as high.
Corrupting Essence
Your patron is with you, everywhere, anytime. Its very essence creeps into each and every one of your actions, and every time you deal damage, it turns into their preferred damage type. No matter what you do, whether it's casting a spell, throwing a stone or shooting an arrow, its energy will follow and strike your foes.
Every single damage you deal becomes either Acid, Cold, Fire, Lightning, Poison, Necrotic or Radiant
Acid
Your patron's chosen damage type is acid.
Cold
Your patron's chosen damage type is Cold.
Fire
Your patron's chosen damage type is Fire.
Lightning
Your patron's chosen damage type is Lightning.
Necrotic
Your patron's chosen damage type is Necrotic.
Poison
Your patron's chosen damage type is Poison.
Radiant
Your patron's chosen damage type is Radiant.
Expanded Spell List
The Haunting lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Haunting Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Take Over
Starting at 6th level, the entity you've made a pact with gains more foothold on you and can now unleash an abrupt burst of energy. You can either:
- Not There Yet: Drop to 1 hit point when you are reduced to 0 hit points but not killed outright.
- Ethereal Outburst: Use your action to unleash the raw power of the entity within yourself, causing wild, impossibly bright or dark crackling energy to pool around you, originating from your patron's contact point (often the eyes or ears).
Your transformation lasts for 1 minute or until you end it as a bonus action.
Once on each of your turns, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Maddening Dark
During your Ethereal Outburst, you shed darkness in a 10-foot radius and dim the light for another 10-feet. You are obscured from creatures without darkvision, who have disadvantage on their attacks against you.
Searing Light
During your Ethereal Outburst, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. You are obscured from creatures with darkvision, who have disadvantage on their attacks against you
True Visage
Starting at level 10, you tap into a purer, truer part of your patron's boons when using your Ethereal Outburst. All damage inflicted by you is now either Acid, Cold, Fire, Lightning, Poison, Necrotic, Radiant, or Psychic for the duration of the transformation.
Acid
Ethereal Outburst turns all damage inflicted by you to Acid.
Cold
Ethereal Outburst turns all damage inflicted by you to Cold.
Fire
Ethereal Outburst turns all damage inflicted by you to Fire.
Lightning
Ethereal Outburst turns all damage inflicted by you to Lightning.
Necrotic
Ethereal Outburst turns all damage inflicted by you to Necrotic.
Poison
Ethereal Outburst turns all damage inflicted by you to Poison.
Psychic
Ethereal Outburst turns all damage inflicted by you to Psychic.
Radiant
Ethereal Outburst turns all damage inflicted by you to Radiant.
Ghastly Protection
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Obliterating Spirit
Starting at 14th level, when you hit a creature with an attack, you can use this feature to pass your patron's corroding essence to the target.
It must succeed on a Wisdom saving throw or be possessed for a minute.
- On a failure, the creature will inflict as much damage as possible to your enemies, including itself if it cannot reach another target. The target will prioritize damage over everything else, including self-preservation, and keep their normal abilities.
- On a success, the target is paralyzed and unaware of its surroundings for the duration.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/9/2021 2:39:13 PM
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16
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1
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0.3
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Coming Soon
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