Base Class: Paladin
Those who hold the blood of the eclipse devote their existance to die in the glaze of sunlight but while ridding the wolrd of darkness. They use the powers of darkness against itself, corrupt in soul, but true in mind. the longer they live the more they become what they fight.
If a member of the Eclipse Death korps is to live too long, their mind begins to faulter, but this life is granted by the light, meaning their purpose is still at hand. They live to die and die to serve. These warriors were dotted along the frontlines and were even feared by other Paladins. because if a member of the Eclipse Death Korps is among them, they understood there was going to be mass death, especially if they are stood alongside them.
The Eclipse Paladins were the most elite of the elite and were the face of cruelty the sun which most did not see before them upclose unless they were deemed heretics.
They have a number of phrases which they live by:
"In Life, war. In Death, Peace. In Life, Shame. In Death, Attonement."
"Success is Measured in blood, Yours or the enemies"
Channel The Profane
When you take this oath at 3rd level, you gain the following two Channel The Profane options.
Bounded Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel The Profane. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel The Profane. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
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PALADIN LEVEL |
SPELLS |
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3rd |
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5th |
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9th |
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13th |
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17th |
Destructive Wave, [Tooltip Not Found] |
Eyes Of The Eclipse
While you are conscious you gain 30ft of truesight.
At 18th level, range increases to 60 ft
Deepened Blood
Beginning at 15th level, You Gain resistance to all Radiant damage and Necrotic Damage
Ecliptical Attonement
At 20th level, as an action, you can emanate an aura of magical darkness For 1 minute, Darkness emits from you in a 30-foot radius, and enemies within the radius are highlighted with a firey orange and share full duplicates of damage.
You also gain advantage on intimidation rolls against the enemy and the enemy have disadvantage on all saving throws / ability checks.
By gaining the strength of the Eclipse, you also now can understand speech, writing and sound of Abyssal and Deep Speech if you haven't already.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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6/25/2019 3:00:35 PM
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