Base Class: Bard
While other bards across Trasari go to colleges of Glamour of Elloquence, these bards were not given the options or made the choice to forgo these colleges and build their talent from the ground out, relying on their own creativity and talent to do well.
Hardened Performer
When you pick the Self-Built Performer at 3rd level, you gain expertise in performance if you do not have it already, picking a different skill if you do, and you have advantage on wisdom saving throws against the charming or frightening effects.
Reliable Performer
Also at 3rd level, you master your own rhythm. Being able to get into your groove and performe with absolute ease any roll on a performance check less than 15 on the d20 counts as a 15 on the d20.
Additional Magical Secrets
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.
Enhancing Performance
Starting at 14th level, when you take a long or short rest you may spend half of that rest performing. (See "practicing an occupation" or whatever it's called on the PHB, I don't know what page) At the end of this performance you grant all creatures who performed with you and a number of creatures equal to one half your proficiency bonus to gain ONE of the following benefits. You will still gain the benefits of the rest taken.
Revigorating Performance-
Clear one level of exhaustion in addition to any normal exhaustion lost if performing for a long rest, roll one extra hit die for free to regain that many HP if it's a short rest.
Exhilarating Performance-
Inspiring people and getting them quick on their feet, all effected creatures are immune to suprise for 8 hours after the rest if done during a long rest, or all effected creatures get advantage on their next initiative roll if taking a short rest.
Calming Performance-
Instilling a sense of calm and tranquility, all effected creatures get a bonus to saves against charm or fear equal to your Charisma modifier for 8 hours if done as part of a long rest, or advantage on the next save of this kind if done during a short rest.
You can only do one of these performances per rest.
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