Base Class: Fighter
The Ring Wraith, and those who have obtained an unowned and cursed ring who have gained some of the abilities of a Ring Wraith. The ring provides the ability to see souls, cause fear in the living, gain the ability to enchant their weapons, gain the ability to make and control the undead, and gain resistance to non-magical damage.
Soul Sight
The Ring user is able to see souls, allowing them to see the alignment of those nearby (20 feet around them). They can not see people through walls with this ability. The DC for the person trying to hide their alignment is 8 + Proficiency Bonus + Charisma Modifier. They can use this 3 times plus 1 more use every 3 levels.
Aura of Fear
The Ring User starts to emit an Aura of Fear to those of their choice within 10 feet who are alive. Anyone who enters is it is paralyzed in fear for 3 rounds until they take damage. They redo the save at the start of their next turn until they succeed. Succeeding via rolling gives the afflicted immunity for 24 hours. The save DC is 8 + Proficiency Bonus + Charisma Modifier.
The range increases to 30 feet at level 17.
Necrotic Enchantment
The Ring User enchants and causes a little extra damage with whatever weapon they wield. The weapon only remains enchanted and causes an extra 1d8 necrotic damage whenever the ring user wields the weapon.
Create and control Undead
The Ring User can now bring about the undead. After striking down an enemy, they can summon either a Wight, or a Wraith. At level 15, they can summon 3 Wights and 2 Wraiths permanently.
At level 19, they can summon 4 Wights and 3 Wraiths.They also are seen as fellow undead in the eyes of lesser undead and won't be attacked unless the Ring User attacks or the undead are ordered too.
Dark Existence
The Ring User gains immunity to non-magical Slashing, Piercing, and Bludgeoning damage but gain vulnerability to Radiant damage.
Previous Versions
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10/29/2021 10:43:40 AM
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5E
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10/30/2021 1:43:06 AM
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11/5/2021 12:01:47 AM
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11/10/2021 6:35:09 PM
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11/10/2021 6:41:16 PM
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