Warlock
Base Class: Warlock

nothing

Expanded Spell List

Shadow spawn Expanded Spells

Spell Level Spells

1st

Zephyr strike. , Unseen servant.(in the form of your shadow).

2nd

Shadow blade. , Darkness.

3rd

Hunger of hadar, Summon Shadowspawn.

4th

Black tentacles , Shadow moil.

5th

Dream , Wrath of nature (but it deals psychic damage)

Form of Darkness.

 As an action you can become a shadow like version of your self for 1 minute and you gain the following traits:

you are invisible as long as you are in a shadow of som kind.

you have resistance to Bludgeoning, Piercing and Slashing, but you also have Radiant vulnerability when in this form.

you movement-speeds has +20 when in this form.

You can use this feature a number of times equal to your proficiency bonus.

Dark Prowess

Whenever you are in the the form of darkness you gain +1d6 to all damage you deal.

and you are immune to the frightened condition in this form.

Aspect of the Dark Entity

When ever you enter form of darkness you gain Two of the following benefits:

Extra arms: When you make a melee attack you can cast a cantrip as bonus action.

Claws: Your unarmed strikes deal 1d8+str slashing, piecing or bludgeoning damage.

Book of Shadows: you have +2 to your spell attack roll and to your spell save DC.

Alien concentration: you can have two concentration spells at the same time, and then the form of dead effect is gone you need to make concentration saving throws to keep both and if you fail you lose one.

Shadow versatility

When ever you cast a warlock spell you regain a form of darkness use.

When ever you enter form of darkness you gain one of the following benefits:

Extra arms: When you make a melee attack you can cast a cantrip as bonus action.

Claws: Your unarmed strikes deal 1d8+str slashing, piecing or bludgeoning damage.

Book of Shadows: you have +2 to your spell attack roll and to your spell save DC.

Alien concentration: you can have two concentration spells at the same time, and then the form of dead effect is gone you need to make concentration saving throws to keep both and if you fail you lose one.

 

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