Blood Hunter
Base Class: Blood Hunter

Through the use of a grim ritual involving the consumption of celestial blood, some blood hunters have obtained abilities allowing them to heal and prevent injury. Due to the dark nature of obtaining this blood and the ritual it is used for, such hunters have condemned their souls and are particularly shunned by the divine. These healing powers are not perfect as they involve sacrificing one's own vitality to use them, however the blood magics used by this order have also allowed the strongest of them to find ways to empower themselves when injured.

Sacrificial Restoration

3rd-Level Order of the Martyr Feature

You learn the ability to sacrifice your own vitality to heal others. You gain a pool of d6s equal to your blood hunter level. As an action, you may expend a number of these die equal to your proficiency bonus. You roll these die and take necrotic damage equal to the roll. Target creature you can see within 30 feet of you regains hit points equal to twice the number of hit points sacrificed this way.

You regain all uses of this ability during a long rest.

Defiant Defense

7th-Level Order of the Martyr Feature

If your current hit points are equal to or less than half your hit point maximum and you aren't incapacitated, you gain a bonus to your armor class and your saving throws equal to half your proficiency bonus.

Brand of Draining

11th-Level Order of the Martyr Feature

Whenever you damage a branded creature with your Crimson Rite, you absorb part of that life force to defend yourself and gain temporary hit points equal to half your blood hunter level.

Blood Curse of Shared Agony

At 15th level, you’ve honed your hemocraft to transfer the pain of another to yourself. You gain the Blood Curse of Shared Agony for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of Shared Agony

As a reaction when another creature within 30 feet of you takes damage, you grant that creature resistance to damage from that attack. You take damage equal to the damage that creature takes. The damage you take this way can't be prevented or reduced in anyway.

Amplify. The creature that dealt this damage takes necrotic damage equal to half the damage dealt this way.

Defiant Fury

18th-Level Order of the Martyr Feature

You become more powerful as you grow closer to death. If your current hit points are equal to or less than half your hit point maximum, your weapon attacks deal additional damage equal to your Intelligence modifier and you may use your bonus action to make a single weapon attack during your turn.

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