Barbarian
Base Class: Barbarian

 

 

Spirit of the Brawl

Starting at Level 3, your rage is fueled by the Spirit of the Brawl. While raging, you may use your bonus action to gain temporary hit points equal to your barbarian level.  You may use this ability a number of times equal to your Proficiency Bonus and you regain all expanded uses when you finish a short rest.

 

Sloppy Attacks

Starting at Level 3, your enthralled battle state allows you to attack without care of what happens to you, you gain access to different types of attacks.

Blind Swing - Make an attack roll but subtract your rage damage bonus to the roll. On a hit, deal additional damage equal to two times your rage damage.

 

Drunken Charge-  Make an attack on a creature your size or smaller, if you hit, make an Acrobatics check with DC 10. On a success, you push the target back 10 feet. On a failure, you fall prone.


Tipsy Spin- You spin your blade around you in a full circle, roll a d20 with disadvantage and add your strength modifier. Each creature within 5 feet of you must make a Dexterity Saving Throw equal to your roll. On a success they manage to dodge your attack completely and take no damage, on a fail, they take damage equal to two times your rage damage.(On a natural 20, you automatically hit everything. On a natural 1, you automatically miss everything).

 

Befuddled Gamble

Starting at Level 6, the intoxication of the brawl makes you take risky maneuvers. If you used your action to make your attack, you may use your bonus action to make an additional attack at disadvantage. On a hit you deal extra damage equal to your rage bonus. On a miss, the enemy may use their reaction to make an opportunity against you.

 

Tag Team

Starting at Level 10, you find yourself thrilled to fight alongside your enemies. When an ally hits an enemy within 30 feet of you, you may use your reaction to move up to your movement speed towards the enemy and make an attack on them. If you manage to hit the target, the target has disadvantage on any attack that is not targeted at you.
 

Black Out

Starting at Level 14, your rage filled mind causes you to black out. While raging, if you are knocked below half hit points, you may use your reaction to take a whole turn after the end of the enemies' turn, with each attack during this turn being rolled at advantage. However, when your turn ends, you take half the total damage you dealt that turn. This damage cannot be reduced in any way, even by your rage resistances.

Once you use this feature, you cannot use it again until you take a long rest.

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