Sorcerer
Base Class: Sorcerer

Your innate magic comes from the power of the will of your mind and soul.  Your very will is so potent that it becomes a tangible force in this world. This force seethes from you at times, creating a thick pocket of pressure around you.

Force Control

Beginning at 1st level, you exercise your command of force energy. Your reach is extended to 10 feet. Any ability requiring you to be less than 10 feet from the target has it's requirement increased to 10 feet. Out to a distance of 10 feet, you can make a weapon attack, shove, grapple, use an object, or interact with the environment all by using your inherent force control. Weapon attacks or ability checks made in this manner benefit from your charisma modifier instead of your dexterity or strength modifiers. Any skill checks relating toward these actions are made against your Charisma (Persuasion) skill.

At 6th level, the range of this ability is boosted to 15 feet. At 14th level, it's boosted to 20 feet, and at 18th level, it's boosted to 25 feet.

Knowledge of the Force

New spells are added to your sorcerer spell list as spells available to learn. These spells count as Sorcerer spells for you.

These spells are eldritch blast, zephyr strike, tenser's floating disk, spiritual weapon, leomund's tiny hut, otiluke's resilient sphere, steel wind strike, wall of force, forcecage, mordenkainen's sword, ravenous void, and invulnerability.

Overwhelming Force

Your mastery of force allows you to add additional strength to your force attacks. Whenever you cast a spell that deals force damage, add your charisma modifier to the damage it deals on a hit.

Additionally, you can forego this extra damage and instead choose one of the following options:

1. You attempt to knock your enemy from their feet with the additional impact. The target must make a Dexterity saving throw or be knocked prone.

2. You use your additional force to constrict the target. The target must succeed on a Strength saving throw or be grappled by you. Use the conditions of your Force Control ability for this grapple.

3. You push or pull the target with your force. If the target is large or smaller, it is moved 10 feet in the direction of your choice.

You may use these additional options a number of times equal to your proficiency bonus. You may also use them by exhausting one sorcerer point.

Armor of Will

A thin veil of force surrounds you, blocking attacks targeting you. Starting at 6th level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Force Affinity

At 6th level, you gain resistance to force damage and whenever you activate a spell of first level or higher that deals force damage, vast amounts of pressure erupt from you and you can fly 10 feet in the direction of your choice. This eruption causes creatures within 10 feet of you to be pushed back 10 feet.

Fury of Will

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal force damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed up to 20 feet away from you in a straight line and falls prone.

Freedom of Will

At 18th level, you gain immunity to force damage. You also gain a magical flying speed of 60 feet.

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