Fighter
Base Class: Fighter

Some fighters emphasize their strength of arms via their skill with weapons, some by their tactics and others by blade and spell. But for the grappler their strength is up close and personal. Grapplers are experts at targeting single creatures and neutralizing their threat in combat.

 

Grappling

  • At 3rd level you learn the art of grappling.
    • As a bonus action after an attack or as a reaction to a missed attack you can force a creature to make a strength check vs your strength or dexterity (your choice) if they fail you knock both yourself and said creature prone. The creature cannot get up unless they succeed a strength or dex check against you or unless you disengage from the grapple. While grappling you can choice one of three positions and switch between each position or disengage at half your movement speed as a bonus action otherwise your movement speed is considered 0.
      • Top position
        • While in this position you can make an additional pummel attack. You do however grant the creature you are grappling ¾  cover.
      • Side position
        • In this position you can disarm or stun a creature till it's next turn. While in this position you provide ½ cover
      • Bottom position
        • In this position the creature you're grappling is treated as paralyzed by all other creatures till it can break from your grip. The creature can however make attacks against you from this position.

 

Pummel Strike

  • At 3rd level you can make an attack with the pummel of your weapon or an an unarmed strike as a bonus action. The damage for either is 1d6 + your dex or strength mod (your choice)

 

Sweep the Leg

At 7th level as an action or as a reaction to a missed attack you can force a creature to make a strength check vs your strength or dexterity (your choice) on a failure the creature takes half your levels worth of  D8 rounded up+2 damage for each size category above small they are and is knocked prone.

Improved Grappling

At 10th level you have advantage on all grappling rolls and skill checks while grappling.

 

Expanded Repertoire

  • At 15th level while grappling You can spend your bonus action to do one of the following to a creature you are grappling. They must make a contested save vs your Dex or strength roll
    • Armbar
      • You dislocate a limb of the creature you are grappling it takes 3d8 damage and can not use that limb to weild a weapon or cast spells till it receives healing. (Str save)
    • Choke hold
      • The creature is knocked unconscious for up to a minute or till awakened. (Con save)
    • Ankle break
      • The creature takes 2d8 damage and has its walking and swim speed reduced to 0 till it can be healed (dex save)

 

Wrestlers Endurance

At 18th level While grappling You gain an addition use of your action surge, this ability recharges after a long rest.

 

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