Base Class: Fighter
Legions are strong due to their teamwork and numbers, each Legionnaire has their own duty to their brothers and sisters. They are beacons of hope and morale on the battlefield, and there is nothing more striking than the banner they carry. Legionnaires stand strong together and fight for their kin.
Intensely trained
At 3rd level, you gain an additional use of Second Wind.
Legion's Regalia
At 3rd level, you have learned how to use the banner of your legion as a symbol of hope as well as an efficient melee weapon. The banner can be made out of any materials you wish as long as it is 8 ft. tall and displays a banner, and no matter what they cost 100gp and weigh 15 pounds each. You have proficiency with attacks made with this banner. It counts a martial melee weapon and deals 1d8 bludgeoning damage, it also has the Reach and Versatility (1d10) special properties. Attack and damage rolls made with this banner can be made with your Charisma modifier instead of your Strength.
At 7th level you gain +1 to attack and damage rolls and the banner counts as a magical weapon, at 15th level you gain a +2 to attack and damage rolls, and at 18th level you gain a +3 to attack and damage rolls.
Symbol of Morale
At 3rd level you have learned how to inspire hope in your allies. As a bonus action you can slam the end of your banner into the ground and it stays standing up in that spot. After this your banner emits a 30 ft. radius effect that grants the following properties to chosen allies while they are in the radius: +2 bonus to Armor Class, +2 to attack rolls, and when you activate your second wind ability every ally affected regains the same number of hit points. You can do this a number of times per long rest equal to your Charisma modifier, and once active the effect fades in 10 minutes. You can have multiple banners active at a time, but activating each one takes a bonus action and use of your Symbol of Morale ability.
At 15th level, this ability refreshes on a short rest.
Combat Beacon
At 7th level, when your allies make an attack against a creature within your melee range, they do so with advantage. Furthermore, when a creature within your melee range gets hit by an attack from one of your allies, you can take one weapon attack against that same creature as a reaction.
Bastion of the Legion
At 10th level, you have learned how to use the magic of your banner to more extent. When activating you Symbol of Morale ability, you can now choose a point within 30 ft. to create a glowing arcane image of your banner. This image sheds the same effect as your banner being in the ground, allowing you to continue using your banner as a weapon. The effect and image of your banner fade upon 10 minutes after activation.
Alternatively, when you and your allies roll initiative you can expend one use of your Symbol of Morale to a number of creatures you can see equal to your Charisma modifier advantage on the roll.
Leave None Behind
At 15th level, if you use your Indomitable class feature to reroll a saving throw from a spell or effect with an area, all chosen allies under the effect of your Symbol of Morale can reroll a failed saving throw if they are in the area of the effect that originally triggered you to use your Indomitable class feature.
Perfected Regalia
At 18th level, you have learned how to perfectly use your banner as a symbol of morale. When you use your Symbol of Morale feature, you can choose to have it emanate from the banner while it is still in your hand instead of choosing a point or slamming your banner into the ground.
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