Barbarian
Base Class: Barbarian

most barbarians channel their rage to fuel their battle prowess. but barbarians following the Path of Death instead learn to harness their rage better sacrificing raw damage for greater survivability. they learn how to channel the strength of ancient heroes of their past. Barbarians of this path when they rage instead enter a very mournful state and are surrounded by mystical energies

Somberness

starting at level 3 the barbarian learns to properly control their rage. while they rage they lose the normal damage bonus but maintain the damage resistance. they also gain advantage on wisdom saving throws.

Heroes of my Past

starting at level 6 the barbarian has learned how to channel strength from heroes of their past. while raging they now gain resistance to 3 additional damage types of their choice along with Necrotic and Radiant. they also as an action manifest the heroes of the past to attack at a farther range then they normally can attack from. this ability has a range of 30 feet and uses their normal to hit and damage dice but can only be used while raging and only 4 times per short or long rest. when they do this a spectral arm holding a weapon similar to theirs appears next to the target to attack them.

Quelled Rage

starting at 10th level the barbarian has better learned to control their rage and now can function normally while raging. the barbarian thanks to their control has boosted their bodies natural healing rate and they gain regeneration while raging. every turn they regain 1d4 + Constitution modifier. this can only happen while they are raging and only while under half hp. this regeneration increases to 1d6 at level 14

Released Rage

starting at 14th level the barbarian can instead fall into their bottled up rage and become the embodiment of rage for a short time. while in this state they are immune to all their resisted damage types and deal an additional 1d6 necrotic damage on hit. they also release dim white light in a 30 foot range around them and their movement and jumping speeds are doubled. they can maintain this form for 1 minute but gain 4 levels of exhaustion afterwards. this feature can only be used once per ingame week.

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