Base Class: Paladin
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Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Open Seas Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Open Sea Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Eye of the Tempest. As an action you can channel the storm to coalesce around you with a radius of 15ft centered at you. You then choose a creature within the radius of the storm. Whenever the creature starts it's turn within the storm, it does a DEX save, on a failed roll it takes 2d8 lightning damage, or half the damage on a success. You gain hit-points equal to half the damage you dealt, you can also choose to spread these hit-points to allies within the radius of the storm. The storm lasts for 1 minute.
Fury of the Storm. As a bonus action, you can channel the powerful might of the storm to bolster your attacks for 1 minute. Once per turn for the duration, when you hit a creature with weapon attack, you can choose to push the target 10 feet away from you. If the target is pushed into an obstacle or another creature, they take additional bludgeoning damage equal to your Charisma modifier.
Aura of Storm Dragons Protection
Starting at 7th level, you emanate an aura while you’re not incapacitated. You and any creature of your choice within 10 feet of you gain resistance to lightning and thunder damage.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Stormy Retaliation
At 15th level, you can call powerful thunders around you as a reaction whenever a creature enters or exits your melee range. The creature takes 1d12 thunder damage and must succeed a Strength saving throw or be knocked prone.
Wrath of the Dragon
At 20th level, you learn to channel the spirits of the great ancient dragons to briefly become a paragon of draconic greatness. As an action, you embrace these spirits of the dragon, and start to resemble a dragon. you grow wings granting you flying movement, and claws that turn your unarmed strikes to a 1d4+STR. You gain the following benefits for 1 minute:
- You gain a flying speed equal to your movement speed
- You gain +2 to your Armor class
- You can use your bonus action to do an unarmed strike with your claws.
- You have advantage on all Dexterity ability checks and Dexterity saving throws against effects that you can see.
Once you use this feature, you can’t use it again until you finish a long rest.
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