Cleric
Base Class: Cleric

Clerics of the Therapy Domain are devoted to helping others overcome their mental roadblocks, anger, and more. They care deeply about those that seek their assistance and are always happy to shoulder burdens. They are also experts at helping others use their therapy to their advantage in many situations.

Domain Spells

1st-level Therapy Domain feature

You gain domain spells at the cleric levels listed in the Therapy Domain Spells table. See the Divine Domain class feature for how domain spells work.

Peace Domain Spells
Cleric Level Spells

1st

inflict wounds, sanctuary

3rd

aid, warding bond

5th

commune, sending

7th

word of recall, forbiddance

9th

greater restoration, astral projection

Therapeutic Words

1st-level Therapy Domain feature

You gain proficiency in the Persuasion skill.

Anger Management

1st-level Therapy Domain feature

You can give people guidance on healthily channeling their anger. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You give them magical guidance for 10 minutes or until you use this feature again. While any guided creature is within 30 feet of you, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Channel Divinity: Therapeutic Balm

 2nd-level Therapy Domain feature

You can use your Channel Divinity to make your words a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can speak soothing words and restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

Advanced Anger Management

6th-level Therapy Domain feature

The guidance you give others lets them channel their anger even more healthily. When a creature affected by your Anger Management feature is about to take damage, they may use their reaction to resist the incoming damage due to the channeling of their anger and frustration.

Potent Spellcasting

8th-level Therapy Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Expert Anger Management

17th-level Therapy Domain feature

The benefits of your Anger Management and Advanced Anger Management features now work when the creatures are within 60 feet of you. Moreover, when a creature uses Advanced Management to resist damage, it now only takes a free action.

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