Base Class: Wizard
This subclass provides you with 2 choices at level 2, Divine; and Eldritch.
Theologist
Beginning when you select this school at 2nd level, You gain proficiency in the Religion skill, and can instead choose to use your Charisma or Wisdom statistic instead of Intelligence as your spellcasting modifier. You also can learn either cleric (holy arts) or warlock (eldritch arts) spells from sources such as scrolls, but can not learn them on level ups, they also count as wizard spells for you when learned this way
Eldritch Arts
You are a researcher and student of the Macabre, the dark and the unknowable, you have dedicated a considerable portion of your life to the study of such things and seek to understand them. When you go down this path starting at level 2, you may not have an opportunity to go back.
Holy Arts
You have studied the arcane arts in a way that amplifies the importance of those with considerably more power than the mortals you are most likely familiar with, when you pick this option at level 2, you follow a devout path of the gods and the holy, this is a decision you may not be able to go back on.
Application of Faith
Beginning at 2nd level, you can apply your knowledge of the divine or dastardly to your damage spells, You can, once per turn, choose to sacrifice 1d6 for spell attack rolls, or 1d3 for the saving throw of your spells, and on damage, you may roll another damage die, this damage is dealt as either Radiant or Necrotic, which you can choose at the beginning of the day.
You can use this feature up to a number of times equal to your main spellcasting modifier.
Unsealed knowledge
Starting at 6th level, you can apply your faith in a much more significant way, depending on your choice at 2nd level.
Once per long rest you can use one of the following abilities:
Holy arts
You've learned how to bolster your allies defences with the power of faith that you harness, and give off an aura of your own specialist knowledge which brings out the best in people, as an Action you can manifest your 'Aura of Conscientiousness' to you and your willing allies or followers.
- You can create your Aura as an action. For the next 10 minutes, you and all allies within 10 feet, gain a bonus to your saving throws and all of your intelligence, wisdom or charisma skills equal to your main spellcasting modifier halved.
Eldritch arts
You can apply your knowledge of the dark arts to your companions, choosing to bestow this as a temporary boost to their physiology. As an action, you can bestow your 'Esoteric Evolution' onto yourself and half of your main spellcasting modifier number of willing creatures, this gives them a number of benefits equal to half of your main spellcasting modifier for 1 minute, these benefits can include:
- 60 feet of Magical Darkvision and '60 feet of See Invisibility'
- 1 random first level spell from any class to cast at will
- Temporary Hit-points equal to your proficiency bonus + your main spellcasting modifier
- The ability to speak all languages
- A bonus to your con saves equal to half of the player who bestows this' main spellcasting modifier.
- The ability to use the spell 'Counterspell' once, using the statistics of the person who gives you this ability.
Aura of Conscientiousness
You've learned how to bolster your allies defences with the power of faith that you harness, and give off an aura of your own specialist knowledge which brings out the best in people, as an Action you can manifest your 'Aura of Conscientiousness' to you and your willing allies or followers.
- You can create your Aura as an action. For the next 10 minutes, you and all allies within 10 feet, gain a bonus to your saving throws and all of your intelligence, wisdom or charisma skills equal to your main spellcasting modifier halved.
Esoteric Evolution
You can apply your knowledge of the dark arts to your companions, choosing to bestow this as a temporary boost to their physiology. As an action, you can bestow your 'Esoteric Evolution' onto yourself and half of your main spellcasting modifier number of willing creatures within 10 feet, this gives them a number of benefits equal to half of your main spellcasting modifier for 1 minute, these benefits can include:
- 60 feet of Magical Darkvision and '60 feet of See Invisibility'
- 1 random first level spell from any class to cast at will
- Temporary Hit-points equal to your proficiency bonus + your main spellcasting modifier
- The ability to speak all languages
- A bonus to your con saves equal to half of the player who bestows this' main spellcasting modifier.
- The ability to use the spell 'Counterspell' once, using the statistics of the person who gives you this ability.
Intricate Mysticism
Beginning at 10th level, When you finish a long rest, you may pick one spell between the levels of 1-5 of either the Cleric (Holy Arts) or the Warlock (Eldritch Arts) spell lists, and cast the spell without needing a spell slot.
Cleric Spells (Holy Arts)
Your knowledge and understanding of the holy arts begins to effect your wizard ability, and you find yourself being able to access more intricate knowledge most other wizards couldn't.
When you finish a long rest, You can use a spell from the cleric spell list of your choice between level 1 and 5 once per day, or choose a cantrip from the list and have that instead.
Warlock Spells (Eldritch Arts)
You have formed a deep connection to the dark and olden techniques and spells used by creatures of immense power or their pawns, and you have made it your own, you can call on this knowledge whenever you finish a long rest, and pick either a cantrip from the warlock spell list, or a spell of level 1-5, which you can cast without expending a spell slot once.
Ascendant Power
Starting at 14th level, you can increase the power of the magic you have previously cultivated. When you use any previously granted abilities from this school that specify only half of your main spellcasting modifier, you can now use the full number. Additionally, when you choose your Intricate Mysticism spells, you can choose a number up to your Wizard class level Quartered.
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