Base Class: Barbarian
High versatile barbarian subclass
Drunken Brawl
Starting when you choose this path at 3rd level, you can go into a drunken fury when you rage. If you do so, for the duration of your rage you take 1/4 damage from punches. (This includes all weapons with a punching motion brass knuckles ect) You also take a -2 to intelligence
proficiency with brewer tools
rum disadvantage on attack rolls
moonshine 1/4 to all bludgeoning damage instead of just punching
ale roll d100 and see results
mead your damage is proficiency bonus as a expertise.
Black Out
You gain access to use misty step once per short rest. It is also added to your spell list if you have one. You also now have disadvantage on charm saving throws Your punches become magical
Surprising Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
High tolerence
Starting at 14th level, You can use 2 charges of your rage to simultaneously. You still only take -2 intelligence. if you pop all four effects you take 0 damage during combat. You take all the damage after your rage. This can only be done at level 20
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