Base Class: Fighter
the stop'watch you have powers over time and space with this you will hurt and help who you wanted too but now your past will be you fall so let time end the way you think and the world you will break and end all of time
CUBE OF TIME (level 3)
you send out a 15ft cube of slowed time at a range of 30ft that last for 5 rounds. if you hit a enemy they have to make a charisma saving Throw or they get the slowed spell when in the cube and haft movement and projectiles or melee in the cube are made with disadvantage and enemy in the cube have −2 penalty to AC and Dexterity saving throws.
a number of charges per long rest equal to your proficiency modifier.
(jest because it fun you can use it to slow you fall and ever stop the damage of haft it)
(up to dm)
wall of time (level 7)
you can make a unbreakable invisible wall 5ft from you, witch is 10ft tall and 15ft wide that last for 15 seconds and you can do this a number of time per short rest equal to your proficiency modifier.
time rift (level 10)
you can teleport 15ft but if you teleport out/in/past some one they do not get opportunity attack and you get an Additional Fighting Style
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
time on its self (level 15)
you can collapse your "cube of time" in on its self doing 3d10 damage
king of time (level 18)
you have done it your cube now stops time and will stay for 10 turns
Previous Versions
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11/14/2021 3:03:09 AM
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11/14/2021 3:06:06 AM
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11/14/2021 3:12:08 AM
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