Ranger
Base Class: Ranger

The Leaf Strider befriends the forests and jungles themselves, forming a kinship with plants of all kinds. In this friendship the Leaf Strider learns to use the powers of exotic flora to control the tides of battle and defend the natural world.

Leaf Strider Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Leaf Strider Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Leaf Strider Spells

Ranger Level Spell
3rd entangle
5th maximilian’s earthen grasp
9th erupting earth
13th control water
17th awaken

Nature's Bounty

Whenever you finish a long rest, you create a natural elixir in an empty flask. Choose from the Herbal Elixir list below for the elixir’s effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.

The number of herbal elixirs  you can create are equal to your wisdom modifier and the elixirs will naturally expire in 1d4 + Wisdom Modifier days.

Creating a herbal elixir requires you to have a [item] Herbalism Kit [item/] on your person.

Herbal Elixir
  • Nature's Vitality: The drinker regains a number of hit points equal to 2d4 + your Wisdom Modifier
  • Botanic Toxin: A toxin, when applied to a weapon it deals 1d6 + your Wisdom Modifier of Poison Damage. Lasts one round.
  • Fertile Sludge: Can be thrown at a surface to conjure a beard lichen as strong as rope, it will drape 15ft from the point the flask strikes

Rising Sprout

At 3rd level, you learn to use the canopies and vines to your advantage.

You can use plants to aide your movement. When a plant is within reach you have a climb speed equal to your walking speed, example plants are dense moss, trees, vines or the bearded lichen produced by the Herbal Elixir.

Defender of Leaf and Stem

At 11th level, you to summon the plants to aide you in battle. As a bonus action, you can cast the wall of thorns spell with this feature, without expending a spell slot.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Sapblood

At 15th level, you've deepened your connection with the trees and your body has begun to take on their traits.

At level up, choose between resistance to piecing or bludgeoning damage.

Bludgeoning

Your sap blood has hardened your muscles like the trunk of a tree. You now take reduced damage from bludgeoning attacks.

Piecing

Your blood has thickened like sap and you now take reduced damage from piecing attacks.

Woodland Runner

At 7th level, your kinship with plants allows you to move between trees with ease. You can cast [spell] tree stride [spell/] as a bonus action a number of times per day equal to your Wisdom Modifier.

This ability recharges on a short or long rest.

Leaf Strider Image

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