Barbarian
Base Class: Barbarian

 Barbarians do not walk down the path of the Arisen they are chosen by the Dragon that cursed them. Transforming their body and souls into very beast that cursed them. 

Cursed Breath

At 3rd level, you can channel destructive waves of energy, like those created by the dragons that cursed you. While raging, when you take the Attack action on your turn, you can replace one of your attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). Choose a damage type: acid, cold, fire, lightning, or poison, force, psychic, necrotic, thunder, radiant. On a failed save, the creature takes 1d10 damage of the type chosen. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 6th level (2d10), 10th level (3d10), and 14th level (4d10).

Draconic Curse Stage 2

At 6th level, your curse has caused you to sprout bat-like wings from your back and your eyes have become draconic, while you are raging you gain the following features:

  • Flying Speed equal to your movement speed
  • Blindsight for 30ft

Draconic Curse Stage 3

At 10th level, the draconic curse within your body is strengthened, when you use your reaction to give you damage resistance as part of your Draconic curse feature, you can instead give yourself damage immunity to the chosen damage type until the start of your next turn. Additionally, you are no longer considered a humanoid, your creature type changes to Dragon.

Draconic Curse Final Stage

Starting at 14 level, your curse has taken over your body turning you into a terrifying dragon. Once per short rest, as long as you have at least 1 hit point when you activate your rage, you may transform into a Dragon. While in your dragon form, you retain your game statistics alignment, personality, and AC. You also retain all of your skill and saving throw proficiencies, in addition to gaining the following rules features:

  • Size: Your size can increase to Hugh, and your reach increases to 20 feet.
  • Flying speed: equals double your movement speed.
  • Blindsight: up to 120ft
  • Bite: It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. Choose a damage type: acid, cold, fire, lightning, or poison, force, psychic, necrotic, thunder, radiant. It deals 2d10 of the chosen damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to the damage dealt by this attack.
  • Claw: It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. Choose a damage type: acid, cold, fire, lightning, or poison, force, psychic, necrotic, thunder, radiant. on a hit. It deals 2d6 of the chosen damage Once on each of your turns when you attack with a claw using the Attack action, you can make one additional tail attack as a bonus action.
  • Tail: It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. Choose a damage type: acid, cold, fire, lightning, or poison, force, psychic, necrotic, thunder, radiant. on a hit. It deals 2d8 of the chosen damage.
Path Of The Arisen Image

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