Cleric
Base Class: Cleric

Clerics devoted to a deity of love, friendship, fertility or unity might opt to choose the love domain. Most deities of the love domain are good aligned, but not all. Clerics devoted to one might do anything from helping people with impotence problems, offering relationship advice or seducing a powerful political leader.

Bonus Proficiency

When you choose this sublass at first level, you gain proficiency in persuasion. 

Loving Charm

Starting at 1st level, you can target a humanoid that can see you within 50 ft to make a wisdom saving throw or be charmed by you for 1 minute or until you do something harmful to the target or it's allies. You regain the ability to do so after a long rest. 

Channel Divinity: Friends

Starting at 2nd level, you can use your channel divinity to end conflicts. 

As an action, you can present your holy symbol to any creatures within range. All of those creatures must succeed a wisdom saving throw or stop making any attack rolls against any other creature until they take damage. 

Lingering Charm

When you reach 6th level, your charm becomes more potent. When you charm a creature, that creature has disadvantage on any saving throw to end it's charmed condition. Furthermore the duration of your charms increase by 50%. 

Draining Charm

Whenever a creature charmed by you takes damage, you regain half as much hit points that the damage dealt. 

Charming Aura

Any creature that starts it's turn within 30 feet of you must make a wisdom saving throw, making the save with advantage if you or your allies are fighting it. On a failed save, the creature is charmed by you. The charmed effect ends if you harm the target. 

Love Domain Spells

You can cast the following spells: Charm Person, Command

At level 3: Calm Emotions, Suggestion

At level 5: Hypnotic Pattern, Tongues

At level 7: Confusion, Dominate Beast

At level 9: Dominate Person, Geas

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