Base Class: Sorcerer
A variation where the only true change is that the wild magic table from 3.5 has been translated into 5e.
Chaotic Surge
When you cast a spell, you roll a d100 and hope you roll above the percentile You and your DM have agreed upon, otherwise you're gonna do some rolling.
Basic table
| Roll | Result | Sub-Table |
|---|---|---|
| 1-40 | Spell | Table A1 |
| 41-55 | Caster | Table B1 |
| 56-70 | Target | Table C1 |
| 71-80 | Caster & Target | Table D1 |
| 81-89 | Environment | Table E1 |
| 90-95 | Special | Table F1 |
| 96-98 | Roll twice on this table, rerolling results over 96 | -- |
| 99 | Roll 2d4 times on this table, rerolling results over 96 | -- |
| 100 | DM decides | -- |
Spell is affected by the Surge
Table A1
| Roll | Result |
|---|---|
| 1-12 | The spell works as normal, with a Thematic effect from table A2 |
| 13 | Spell effects are inverted, Damage spells heal the target, boost spells give penalties instead |
| 14-25 | Thematic Effect, roll on table A2 and Basic Table |
| 26 | Spell is cast as though under the effect of Empowered Spell |
| 27 | If the spell hits, or the save is failed roll damage as though it were a critical hit. |
| 28 | The spell is cast as though under the effect of Twinned Spell |
| 29 | The spell takes effect 1d4+1 rounds later |
| 30 | The spell effects the target, and copy of the spell originating from the target hits the caster |
| 31 | The spell doesn't take effect, but when the caster casts a second spell, the first spell now takes effect and targets the target of the second spell |
| 32 | Same effect as 31, but it affects the next 1d6 spells the caster casts (first spell has no effect at casting but affects target of second spell, second spell affects target of third spell, and so on). |
| 33 | The spell becomes Fireball as if cast at 5th level |
| 34 | The spell is is cast s though it used a spell slot 1 level higher (1st level as if cast with 2nd) unless it's 9th level spell |
| 35 | The spell is cast as though it is using a lspell slot 1 level lower unless it's a 1st level spell |
| 36 | You cast the spell at the cost of the spell slot of the next level |
| 37 | The spell affects the the creature closest to the target |
| 38 | The spell affects the creature closest to the caster |
| 39 | The spell becomes time stop, but the caster is the one affected by the spell |
| 40-49 | The spell has no effect but the components nd spell slot is still consumed |
| 50-55 | Nothing happens, and you keep the spell slot and components |
| 56-60 | Everyone in a 5ft line directly between the target and the caster is hit with a copy of the spell |
| 61-62 | The spell lasts 1d6 times longer, if the spell's duration is Instantaneous then the spell takes effect for the next 1d6 rounds |
| 63-66 | On top of the originally cast spell another spell comes out. Roll on Table A3 to determine what spell. The target remains the same, however if the target doesn't work i.e. bless on a open space, reroll on table A3 |
| 67-82 | The spell takes effect, but the components and spell slots aren't consumed |
| 83-85 | The spell is turned into a different spell, roll on table A3 to determine which. The target remains the same, if the spell would have no effect, then the spell has no effect. Afterwards roll on Table E1 to determine what happens next. |
| 86-87 | Any saves made against the spell fail, or the spell automatically hits. |
| 88-89 | Any saves made against the spell succeed, or the spell automatically misses |
| 90 | The spell becomes a Living Spell (See Eberron: Rising and Icewind Dale) |
| 91-95 | Spell takes effect normally |
| 96-98 | Roll twice on this table, rerolling results over 96 |
| 99 | Roll 2d4 times on this table, rerolling results over 96 |
| 100 | DM decides |
Table A2
| Roll | Result |
|---|---|
| 01-05 | The spell looks Electrical in nature |
| 06-10 | The spell looks Firey in nature |
| 11-15 | The spell sounds Thunderous in nature |
| 16-20 | The spell looks cold in nature |
| 21-25 | The spell looks Acidic in nature |
| 26-30 | The spell looks Necrotic in nature |
| 31-35 | The spell looks heavenly and radiant in nature |
| 36-40 | The spell looks hellish in nature |
| 41-60 | Appropriate theme music plays for the duration of the spell |
| 61 | The spell looks Electrical and electrical theme music plays |
| 62 | The spell looks Firey and firey theme music plays |
| 63 | The spell sounds Thunderous and thunderous theme music plays |
| 64 | The spell looks Cold and cold theme music plays |
| 65 | The spell looks Acidic and acidic theme music plays |
| 66 | The spell looks Necrotic and necrotic theme music plays |
| 67 | The spell looks Heavenly and heavenly theme music plays |
| 68 | The spell looks Hellish and hellish theme music plays |
| 69-74 | A trial of sakura petals follows the spell to it's target and is accompanied by the sound of 100 soft bells |
| 75-84 | The spell takes effect but is invisible, and produces no sound |
| 85-90 | The spell appears Glittery and glittery theme music plays |
| 91-95 | The spell appears as though it's the work of several small animals |
| 96-98 | Roll twice on this table rerolling results over 96 |
| 99 | Roll 2d4 times on this table, rerolling results over 96 |
| 100 | DM decides |
Table A3
| Roll | Result |
|---|---|
| 01-05 | The DM can select any spell from 06-50 |
| 06 | The spell Unseen Servant |
| 07 | The spell Grease |
| 08 | The spell True Strike |
| 09 | The spell Sleep as though cast at 1st level |
| 10 | The spell Burning Hands as though cast at 1st level |
| 11 | The spell Color Spray as though cast at 1st level |
| 12 | The spell Tasha's Hideous Laughter |
| 13 | The spell Illusory Script |
| 14 | The spell Hex as though cast at 1st level |
| 15 | The spell Warding Wind |
| 16 | The spell Pyrotechnics |
| 17 | The spell See Invisibility |
| 18 | The spell Hold Person as though cast at 2nd level |
| 19 | The spell Darkness |
| 20 | The spell Blur |
| 21 | The spell Crown of Madness |
| 22 | The spell Knock |
| 23 | The spell Dispel Magic as though cast at 3rd level |
| 24 | The spell Stinking Cloud |
| 25 | The spell Catnap as though cast t 3rd Level |
| 26 | The spell Wall of Water |
| 27 | The spell Major Image as though cast at 3rd level |
| 28 | The spell Slow |
| 29 | The spell becomes Gaseous Form |
| 30 | The spell Stoneskin |
| 31 | The spell Confusion as though cast at 4th level |
| 32 | The spell Ice Storm as though cast at 4th level |
| 33 | The spell Hallucinatory Terrain |
| 34 | The spell Blight as though cast at 4th level |
| 35 | The spell Polymorph |
| 36 | The spell Scrying |
| 37 | The spell Dream |
| 38 | The spell Insect Plague as though cast at 5th level |
| 39 | The spell Hold Monster as though cast at 5th level |
| 40 | The spell Cloudkill as though cast at 5th level |
| 41 | The spell Circle of Death as though cast at 6th level |
| 42 | The spell Tasha's Otherworldly Guise |
| 43 | The spell Otto's Irresistible Dance |
| 44 | The spell Mass Suggestion as though cast at 6th level |
| 45 | The spell Reverse Gravity |
| 46 | The spell Prismatic Spray |
| 47 | The spell Forcecage |
| 48 | The spell Antipathy/Sympathy |
| 49 | The spell Sunburst |
| 50 | The spell Gate |
| 51 | The spell Storm of Vengeance |
| 52 | The spell Control Weather |
| 53 | The spell Earthquake |
| 54 | The spell Symbol |
| 55 | The spell Divine Word |
| 56 | The spell Fire Storm |
| 57 | The spell Heroes' Feast |
| 58 | The spell Primordial Ward |
| 59 | The spell Heal as though cast at 6th level |
| 60 | The spell Harm |
| 61 | The spell Flame Strike as though cast at 5th Level |
| 62 | The spell Dispel Evil and Good |
| 63 | The spell Holy Weapon |
| 64 | The spell Banishing Smite |
| 65 | The spell Wall of Stone |
| 66 | The spell Death Ward |
| 67 | The spell Guardian of Nature |
| 68 | The spell Banishment as though cast at 4th level |
| 69 | The spell Locate Creature |
| 70 | The spell Stone Shape |
| 71 | The spell Staggering Smite |
| 72 | The spell Magic Circle as though cast at 3rd level |
| 73 | The spell Animate Dead as though cast at 3rd Level |
| 74 | The spell Meld into Stone |
| 75 | The spell Tongues |
| 76 | The spell Mass Healing Word as though cast at 3rd level |
| 77 | The spell Spirit Guardians as though cast at 3rd level |
| 78 | The spell Motivational Speech as though cast at 3rd level |
| 79 | The spell Warding Bond |
| 80 | The spell Zone of Truth |
| 81 | The spell Calm Emotions |
| 82 | The spell Spiritual Weapon as though cast at 2nd level |
| 83 | The spell Silence |
| 84 | The spell Aid as though cast at 2nd level |
| 86 | The spell Find Steed |
| 87 | The spell Gentle Repose |
| 88 | The spell Sanctuary |
| 89 | The spell Ceremony |
| 90 | The spell Purify Food and Drink |
| 91 | The spell Bless as though cast at 1st level |
| 92 | The spell Bane as though cast at 1st level |
| 93 | The spell Divine Favor |
| 94 | The spell Detect Evil and Good |
| 95 | The spell Shield of Faith |
| 96-100 | The DM can select any result between 51 and 95 |
Caster is affected by the Surge
Table B1
| Roll | Result |
|---|---|
| 01-05 | All the hair falls off the caster |
| 06-09 | The caster grows 1d10 inches permanently |
| 10-12 | The caster shrinks 1d10 inches permanently |
| 13 | The caster is affected by the spell Feeblemind and automatically fails the save, however the effect only lasts 24 hours. |
| 14-20 | The caster develops a phobia of the spell or target of the spell |
| 21-22 | Caster is infected with a disease of the DM's choice |
| 23-24 | Caster is the target of a random spell, roll on Table A3 to determine which |
| 25 | Caster is under the effect of Alter Self for the next 24 hours |
| 26 | Caster believes they are one of the following animals for the next 3d6 rounds: 1-2 bear, 3-4 deer, 5-6 gorilla, 7 mouse, 8 eagle, 9 fish, or a 10 chicken. Roll a d10 to determine which. |
| 27-28 | Caster looses all remaining spell slots for the day |
| 29-30 | Caster regains all used spell slots |
| 31-35 | The caster ages a number of years equal to the spell's level |
| 36-40 | Caster begins flying up 20 feet for the next 1d10 rounds, after which the caster falls and takes falling damage. This can be stopped if the spell is dispelled. |
| 41 | The caster can't tell a lie 10 minutes after casting a spell, this effect lasts for the next 24 hours |
| 42 | The caster can't tell the truth for 10 minutes after casting a spell, this effect lasts for the next 24 hours |
| 43-46 | Caster is permanently invisible to the target until dispel magic is cast on the caster |
| 47-49 | For the next 1d4 days any time the caster uses a spell like ability, or casts a spell, a surge goes off |
| 50-55 | All the stats are increased by 4 until the caster steps on holy or unholy ground |
| 56-65 | The caster survives off eating rocks and minerals until the next full moon |
| 66-68 | The caster is teleported to a random plane on Table B2 |
| 69 | The caster changes sex; every day the caster makes a constitution save against the DC of the original spell |
| 70-75 | Caster believes the target to be a long lost sibling |
| 76-80 | Caster believes the target to be a demon out to kill them. |
| 81-84 | The caster's languages change, although the caster doesn't notice, this effect lasts until the caster washes their hair |
| 85-89 | The next non living item the caster touches turns to gold |
| 90-95 | Caster's skin changes into a different color, roll a d10 to determine which, this effect lasts until the caster bathes under a waterfall. The following colors are: 1-2 Brown, 3-4 Pale, 5 Blue, 6 Yellow, 7 Albino, 8 Gold, 9 Silver, 10 Red |
| 96-98 | Roll twice on this table, rerolling results over 96 |
| 99 | Roll 2d4 times on this table, rerolling results over 96 |
| 100 | DM decides |
Table B2
| Roll | Result |
|---|---|
| 01-04 | Exandria (Wildmount) |
| 05-08 | Aebrynis (Birthright) |
| 09-12 | Athas (Dark Sun) |
| 13-16 | Eberron |
| 17-20 | Toril (Forgotten Realms) |
| 21-24 | Krynn (Dragonlance) |
| 25-28 | Oerth (Grayhawk) |
| 29-32 | Ravnica |
| 33-36 | Theros |
| 37-40 | Earth |
| 41-43 | Any Prime world of the DM's creation and choice |
| 44-45 | Ravenloft |
| 46-47 | Feywilds |
| 48-49 | Shadowfell |
| 50-51 | Ethereal Plane |
| 52-53 | Fire Plane |
| 54-55 | Water Plane |
| 56-57 | Earth Plane |
| 58-59 | Air Plane |
| 60-61 | Elemental Chaos |
| 62-63 | Astral Plane |
| 64-65 | Mount Celestia |
| 66-67 | Bytopia |
| 68-69 | Elysium |
| 70-71 | The Beastlands |
| 72-73 | Arborea |
| 74-75 | Ysgard |
| 76-77 | Limbo |
| 78-79 | Pandamonium |
| 80-81 | The Abyss |
| 82-83 | Carceri |
| 84-85 | Hades |
| 86-87 | Gehenna |
| 88-89 | The Nine Hells |
| 90-91 | Acheron |
| 92-93 | Mechanus |
| 94-95 | Arcadia |
| 96-97 | The Outlands |
| 98-99 | Any plane/demiplane of the DM's choice and creation |
| 100 | DM's Choice |
Target is affected by the Surge
Table C1
| Roll | Result |
|---|---|
| 01-05 | All the target's hair grows 1d20 inches instantly |
| 06-10 | Target is polymorphed into one of 6 creatures for 3d6 rounds. Roll a d6 to determine which creature; 1 Black Bear, 2 Deer, 3 Ape, 4 Rat, 5 Eagle, 6 Octopus |
| 11-12 | The languages the target speaks changes, The target doesn't notice themselves. The effect lasts until the target washes their hands |
| 13 | The target gains the attention of a creature with CR equal to Your Sorcerer Level+1d20, the creature is annoyed and angry at the target. Roll on Table B2 to see where the creature originates from |
| 14-17 | The target gains the attention of a creature with a CR equal to your Sorcerer Level-1d6, the creature wants to test and then recruit the target. Roll on Table B2 to determine where the creature originates |
| 18-19 | The target gains the ability to use a spell 1d4 times. Roll on Table A3 to determine which spell. |
| 20 | Target is immune to all spells for the next 24 hours, The target also can't cast spells or use spell like abilities for the next 24 hours. |
| 21-23 | Target is hit by Flesh to Stone but automatically fails the save, and the duration for the effect is the target's constitution score in days. |
| 24-26 | A statue looking exactly like the target appears where the target stood as the target is pushed 5ft from their original space, and is under the effects of Greater Invisibility for the next 3d10 rounds |
| 27 | All of the target's clothes and worn items burst into flames, leaving the target unharmed but naked. The target's magical items also remain unscathed |
| 28-29 | Target is invisible to the caster until a dispel magic spell is cast.(Extra comedy points if the target is the caster) |
| 30-34 | Target is polymorphed into a cute baby version of itself for 1D12 Hours (Size: Tiny, STR: 01 CON: 01 DEX: 01, no change in target's mental abilities) Target has a chance to save against this |
| 35 | Target is polymorphed into a cute baby version of itself for 1d12 hours (Size: Tiny, STR: 01 CON: 01 DEX: 01 INT: 02 WIS: 02 CHA: 15). Target has a chance to save against this |
| 36-39 | Roll a d6 to determine the targets size for the next 1d20 hours. 1 Tiny, 2 Small, 3 Medium, 4 Large, 5 Huge, 6 Gargantuan |
| 40-44 | Every time the target wants to speak it comes out as a song. This effect is permanent, unless a remove curse spell is cast on the target |
| 45-49 | The creature closest to the target with an INT of 2 or less is enraged and attempts to kill the target. |
| 50-54 | The creature closest to the target with an INT of 2 or less becomes permanently loyal to the target unless the target goes to harm the creature |
| 55-65 | Target gains the ability to use the spell initially targeting them once. |
| 66-68 | Target is instantly teleported to a different plane or prime world. Roll on Table B2 |
| 69 | The target must make a wisdom save against the Caster or fall deeply in love with them. This effect lasts the Caster's Sorcerer Level x The spell level=weeks |
| 70-74 | Target automatically casts Dispel Magic on any magic item they touch for the next 1d12 hours |
| 75-79 | Target forget's everyone's name including their own, this effect lasts until another creature call their name. |
| 80-83 | Next time the target tries to talk they instead spit up 1d100 gold coins |
| 84 | Target gains a +6 bonus to AC until the next full moon |
| 85-95 | Target gains a compulsion to have one item that the caster has. Remove Curse can end this compulsion |
| 96-98 | Roll twice on this table, rerolling results over 96 |
| 99 | Roll 2d4 times on this table, rerolling results over 96 |
| 100 | DM decides |
Caster and Target are affected by the Surge
Table D1
| Roll | Result |
|---|---|
| 01-05 | Target and Caster Swap positions |
| 06-10 | Target and Caster swap bodies for 1 hour or until one is reduced to 0 hp |
| 11-15 | Caster is hit with an effect from Table C1 and the Target is hit with an effect from Table B1 |
| 16-20 | Caster and Target are hit by the same effect from Table B1 |
| 21-25 | Caster and Target are hit with the same effect from Table C1 |
| 26-30 | Target and Caster are both teleported to a different plane or prime. Roll on Table B2 |
| 31 | Target and Caster are teleported to a Demiplane known as Darksphere |
| 32-36 | Target and Caster are hit by the same spell on Table A3 |
| 37-41 | Target and Caster are hit by different spells on table A3 |
| 42 | Caster and Target are hit by the spell Heal, DM decides how the hit points are divided |
| 43-48 | Caster and Target disappear for 1d10 rounds, and then reappear with no knowledge that anything strange happened |
| 49-53 | Caster and the Target swap all worn clothing and items |
| 54-57 | Target and caster are hit with Enlarge/Reduce, and make contested Charisma Checks. The one who rolls the highest receives the Enlarge effect, while the lower roll receives the Reduce effect |
| 58 | Target and Caster are both hit with Alter Self where they both receive the same effect of the DMs choice |
| 59-63 | Target and Caster are drawn 20ft closer to each other each round. This does not negate the creatures initial movement. |
| 64-68 | Target and Caster are hit with Enlarge/Reduce, both receiving the reduce effect |
| 69 | Target and Caster fall madly in love with each other abandoning all other loyalties for 1d10 rounds |
| 70-75 | Caster and Target are invisible to each other unless Dispel Magic is cast on both of them |
| 76-80 | Target and Caster both know everything about each other |
| 81-87 | Target and Caster are hit with Enlarge/Reduce, both receiving the enlarge effect |
| 88 | Target and Caster must both make a Wisdom Save, DC is casters spell save DC, or both be polymorphed into a Swarm of Rats for the next hour |
| 89-95 | Target and the Caster both cough up a swarm of creatures. Roll a d6 to determine which; 1 Swarm of Rats, 2 Swarm of Bats, 3 Swarm of Maggots, 4 Swarm of Poisonous Snakes, 5 Swarm of Insects (Spiders), 6 Swarm of Ravens |
| 96-98 | Roll twice on this table, rerolling results over 96 |
| 99 | Roll 2d4 times on this table, rerolling results over 96 |
| 100 | DM decides |
Environment is affected by the surge
Table E1
| Roll | Result |
|---|---|
| 01-07 | A permanent Wild Magic Zone is created, the center being he target of the initial spell. The radius of this zone is the Caster's Level X 100 ft. Any one who casts a spell in this area must follow make the same rolls and meet the same DC as the Caster who has this subclass. |
| 08-09 | A permanent Dead Magic Zone is created. The radius is the Caster's Level X 10 ft. Any spells cast in this area fizzle out, and any magic items in this area will count as ordinary items, but regain their properties out of the area. |
| 10 | A permanent Dead Magic Zone is created. The radius is the Caster's Level X 100 ft |
| 11-15 | Centered on the caster, the environment within a radius of the Caster's Level X10 ft is replaced with the environment of a different plane or prime world. Roll on Table B2 |
| 16-20 | Centered on the caster, a sphere with a radius of CL X10 ft. and all creatures in this area shifts places with a equally sized area from a random plane, roll on Table B2 to see which plane. The areas will remain there for the duration of the intended spell before returning home. If the creatures leave the area under the duration and don't make it back before the original spell ends, they must find another way home. |
| 21-25 | A permanent Wall of Force appears between the caster and the target. The wall is as large as the environment will allow. If the Caster is the target the wall starts in front of the caster and goes in a straight line where the caster is looking |
| 26-29 | All non-sentient plant life, in a radius equal to the Caster's Level X 10 ft, die |
| 30 | All non-sentient plant life, in a radius equal to the Caster's Level X 100 ft, die |
| 31-35 | In a radius equal to the Caster's Level X 1d10ft, flowers start to magically grow. In 24 hours the flowers bloom, revealing a gem inside. The amount of flowers grown is equal to the radius of the field X 10, and each gem sells for 1d100 gp, however they turn to dust 1 week after being picked |
| 36-40 | Weather changes drastically i.e. Blizzard, Thunderstorm, Intense Heat |
| 41-45 | The weather changes drastically to magical nature i.e. Raining Fog, Air elementals playing games in the sky, Fog that is like a Stinking Cloud |
| 46-50 | The nearest recently deceased creature returns as a ghost to haunt the location of it's death. |
| 51-55 | The nearest 2d6 animals and 2d6 plants gains Humanlike sentience |
| 56-60 | A 10ft Cubic pit appears between the caster and the target, if the caster is the target, the pit appears below the caster |
| 61-65 | All plant life in a radius of CL X 30 ft grows as much as they would in a normal year until the next full moon |
| 66-70 | Time stops for 1d100 years for everyone within a radius of 1d100 ft centered on the spell's initial target |
| 71-75 | A tear in the world opens a portal to the Far Realm. Anyone entering the portal or staring through the portal for 1 minute or longer must roll to not suffer from Madness, the kind of madness and DC to save against it are determined by the DM |
| 76-78 | Earthquakes hit the region (50 mile radius Centered on where the caster stood) for the next 1d6 hours |
| 79-82 | A permanent barrier surrounds the the caster out to a radius of 250 feet. Things can move through the barrier, however someone outside looking into the area inside the barrier sees the natural environment except they don't see the creatures inside. Creatures inside the barrier looking outside see things normally. |
| 83-86 | A one way portal into another realm opens up, roll on Table B2 (DM decides if the portal is permanent) |
| 87-90 | A one way portal from another realm opens up, roll on Table B2 (DM decides if the portal is permanent) |
| 91-95 | A two way portal opens up between this realm and another, roll on Table B2 (DM decides if the portal is permanent) |
| 96-98 | Roll twice on this table, rerolling results over 96 |
| 99 | Roll 2d4 times on this table, rerolling results over 96 |
| 100 | DM decides |
Special Surge effects
Table F1
| Roll | Result |
|---|---|
| 01-03 | Roll on Tables A1, B1, C1, D1, and E1 |
| 04-06 | Roll on Table A2, the effect now accompanies ever spell you cast |
| 07-09 | Roll 2d6 the first determines which Stat the target recieves a permanent increase in, the second determines by how much that stat is increased; 1 STR, 2 DEX, 3 CON, 4 INT, 5 WIS, 6 CHA; 1:+1, 2:+2, 3:+3, 4:+4, 5:+5, 6: DM decides |
| 10-12 | Roll another Chaotic Surge, this surge and the next 1d20 surges have this surge |
| 13 | Caster's next 1d10 spells automatically trigger the Chaotic Surge |
| 14-15 | Roll on table B1, that effect becomes permanent, and can't be reversed by anything short of a wish spell. |
| 16-18 | Roll on Table C1, that effect becomes permanent, and can't be reversed by anything short of a wish spell |
| 19-21 | The caster bursts into flames and all of their nonmagical equipment turns to ash a long with the body. The next morning the caster is reborn in a fire as large as or bigger than the caster. This happens again every year, and can't be stopped unless Greater Restoration is cast on them. |
| 22-24 | A free willed Imp (Familiar Variant) is permanently brought into existence, DM decides the beast's environment |
| 25-27 | The creature closest to the caster gains resistance to the initial spells damage type for 1 hour |
| 28-32 | An uncommon magic item of the DM's choice appears in front of the caster |
| 33-35 | A rare magic item of the DM's choice appears in front of the caster. |
| 36 | A very rare magic item of the DM;s choice appears in front of the caster |
| 37-38 | An artifact magic item of the DM's choice appears in front of the caster, every time the caster uses the item they have to roll a d20, if they roll a 1 or a 3, the item doesn't work, and if they roll a 13 the item disappears |
| 39-42 | The caster instantaneously uses all remaining spell slots to cast Magic Missile |
| 43-45 | Roll 2d6 the first determines which Stat the caster receives a permanent increase in, the second determines by how much that stat is increased; 1 STR, 2 DEX, 3 CON, 4 INT, 5 WIS, 6 CHA; 1:+1, 2:+2, 3:+3, 4:+4, 5:+5, 6: DM decides |
| 46-48 | Caster ages 2d10 years |
| 49-51 | Caster becomes 2d10 years younger. If this would result in the age being 0 or less all memory and record of the caster is erased from existence and the caster disappears |
| 52-54 | Target is teleported to a random realm, Roll on table B2, and is replaced by a Doppelganger that looks exactly like them |
| 55-57 | The creature standing closest to the caster gains the ability to cast Detect Thoughts 3 times per long rest |
| 58-60 | Reroll the Chaotic Surge, but the creature closest to the caster now counts as the target and caster for the surge |
| 61-63 | Reroll the Chaotic Surge, the creature closest to the caster becomes the new caster, and the creature closest to the target becomes the new target |
| 64-65 | A noble Djinni offers to make a bet with the Caster, where the Djinni(DM) decides a game and the winner gets a Wish from the loser |
| 66 | Roll a d6, 1-2: A Djinni says they will grant a wish for the caster, no tricks, 3-4: An evil god offers the Caster 3 wishes in exchange for their soul, 5-6:An Efreeti offers to grant the caster a wish, however if the words can be interpreted a different way than the caster intended, then the Efreeti will take that option |
| 67-68 | Anytime the caster tries to cast a spell, a scroll appears. The scroll is basically asking for bueracratic authorization for the caster to use the spell. They must make a DC 15 INT check to fill out the form properly. If they try to get rid of this effect with remove curse, the caster must make a DC 20 INT check to properly fill out the form and remove the curse |
| 69 | Caster has caught the eye of a Succubus |
| 70-72 | A celestial being takes interest in the caster's soul and the well being of them and their friends. |
| 73-75 | Roll on Table A3, Caster gains the ability to cast the spell as though it were a part of their spell list |
| 76-77 | The creature closest to the caster gains a permanent effect from Alter Self |
| 78 | All magical bonds are temporarily broken, giving familiars and druid or ranger companions free will for 2d4 hours |
| 79-81 | Knowledge of an artifact with a chaotic nature is imprinted in the caster's mind |
| 82-84 | Nothing happens |
| 85-87 | Creature closest to the Caster changes Sex for 24 hours |
| 88 | Caster gains +4 INT, but -2 WIS and CHA |
| 89 | Caster gains +4 WIS, but -2 INT and CHA |
| 90 | Caster gains +4 CHA, but -2 INT and WIS |
| 91-92 | Caster and Target receive resistance to the initial spells damage type for 1 minute |
| 93-96 | Death comes to take the Caster's soul, if the Caster argues then Death challenges them to a game of the DM's choice, DM decides the DC in order to beat Death. If the Caster wins Death leaves the character be, if the Caster looses they die |
| 97-98 | Caster and target receive vulnerability to the initial spells damage type for 1 minute |
| 99 | Caster can choose any effect from any table, then has to roll a d100 and roll lower than CL X 3% otherwise the effect doesn't happen and the DM may select an effect from that table |
| 100 | A Flux is created where the caster is immune to all magical effects for 24 hours, but during this time they can't cast spells, or use spell like abilities |
Tides of Chaos
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Chaotic Surge table immediately after you cast a spell. You then regain the use of this feature.
Bend Luck
Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.
Controlled Chaos
At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Chaotic Surge table, you can roll twice and use either number.
Spell Bombardment
Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/9/2021 7:55:47 AM
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3
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0
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0.1
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Coming Soon
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11/15/2021 5:48:36 PM
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50
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5
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0.2
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Coming Soon
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