Base Class: Warlock
The Pumpkin King
Having been known by many aliases throughout the ages, the Pumpkin King is the true patron of Halloween. Though not explicitly a deity, this supernatural entity is one of the few gatekeepers to the land of the dead, and on the night of Halloween he is granted the opportunity to throw open the gates of the afterlife; letting the departed roam the land once again.
This is not done with malicious intent, as most assume: Old Jack simply loves a bit of (mostly) harmless trickery and chaos; and the dead do enjoy a bit of time in the world of substance every now and then. This patron offers to those who serve him the means to sow both joy and terror in equal measure, especially to the ones most deserving.
Expanded Spell List
The Pumpkin King allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Pumpkin King Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Goodberry, Dissonant Whispers |
| 2nd | Phantasmal Force, Spike Growth |
| 3rd | Bestow Curse, Spirit Guardians |
| 4th | Fire Shield, Phantasmal Killer |
| 5th | Hallow, Seeming |
Trick or Treat
Starting at 1st level, you can invoke your patron’s powers to bestow minor boons or banes upon those around you.
As a bonus action, choose a single creature within 60 feet of you that can hear you. If that creature is hostile to you, it must succeed on a Wisdom saving throw or gain a Trick die. If that creature is friendly to you, it gains a Treat die.
Both Trick and Treat dice are d6s. Once within the next 10 minutes, if the creature has a Treat die, the creature can roll the die and add it to one ability check, attack roll, or saving throw it makes. If the creature has a Trick die, you can use your reaction to force it to roll the die and subtract it from one ability check, attack roll, or saving throw it makes.
Both a Trick and a Treat die can be used after the roll is made, but only before the DM says whether the roll succeeds or fails. Once a Trick or a Treat die is used, it is lost.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Starting at 6th level, you regain all uses of this ability when you finish a short rest. When you reach 14th level, both Trick and Treat dice become d8s.
Unearthly Fright
At 6th level, you are able to perform a horrifying and macabre spectacle, terrifying all around you. As an action on your turn, all creatures of your choice within 30 feet of you that can see or hear you must make a Wisdom saving throw, becoming frightened of you for 1 minute on a failed save.
A creature frightened in this way can make a new saving throw at the end of each of its turns, as well as each time it takes damage from a source other than you. The creature ends the effect on a successful save, or when it can no longer see or hear you. In addition, the creatures affected by this feature have disadvantage on Wisdom saving throws made to resist your Trick dice.
Once you’ve used this feature, you cannot do so again until you finish a short or long rest.
Ghoulish Resilience
At 10th level, the Pumpkin King grants you some of the unnatural resilience of his ghastly companions. This is beneficial, but costly, as your skin takes on a deathly pallor and several of your bodily functions cease:
-
You no longer need to eat, drink, or breathe.
-
You have resistance to necrotic damage.
-
You no longer take additional damage from critical hits.
Lastly, you are able to easily recover from horrific trauma. You cannot be incapacitated or killed due to dismemberment or decapitation. If one of your body parts is severed but remains intact, you can hold it to the stump and the two instantly knit together.
Hail to the Pumpkin Song
At 14th level, Old Jack allows you to call several of his friends to your side, bursting into uncanny revelry.
Once per long rest, you can cast Animate Dead as a 7th level spell without expending a spell slot, and without material components. Additionally, if you cast it in this way while at night-time, the undead creatures can be summoned without the need for bones or corpses.
Comments