Base Class: Rogue
While others strike from blades made from earth, a bladework makes weapon from flesh and strikes when seemingly inconspicuous to the untrained eyes. Bladeworks discover the potential for their body to manifest or hide weapons, allowing them to take on jobs that require outright deception over stealth. Bladeworks carry an air of mystery around them, appearing wise and meticulous. As a bladework, you may have found the natural shifting nature of your flesh as a changeling to work in favor of your profession. Or your flesh's malleability could be the result of an experiment, or a genius crafted invention.
The Weapon Within
Your relationship with weaponry expands your choices for battle. You become proficient with medium armor and martial weapons. Additionally, you gain a new way to sneak attack with any weapon as long as it doesn't have the heavy, special, or two-handed properties: when you meet all prerequisites to sneak attack except for the weapon requirement, you may roll half of your current sneak attack die (rounded up) as extra damage. You can use this any time you make a weapon attack.
Percieved Wisdom
You hold an air of mystique and are well-composed, and thus in turn have grown as wise as your movements appear. Whenever you make a Wisdom check, you gain a bonus to the check equal to your Dexterity modifier (minimum of +1).
In addition, your shifty nature changes how your wiseness manifests. When you finish a long rest you gain proficieny in one of the following skills, or double your proficiency bonus to a skill you are already proficent out of the following: Insight, Nature, Perception, or Survival. You lose this proficiency or bonus when you use this feature to choose a different listed skill.
Cloak & Dagger
You do not require the resources other find necessary to perform as a hidden blade. You can cast the disguise self spell a number of times equal to your proficiency bonus, and your spellcasting ability for the spell is Wisdom with a bonus from your Dexterity modifier (minimum of +1).
Additionally, on your turn you can use your action to conjure a weapon from a piece of your body, a marking on your skin, or release a hidden weapon, into your empty hand as a conjured weapon. This conjured weapon can be any melee weapon, firearm, shortbow, longbow, light crossbow, or heavy crossbow, are considered magical for the purpose of overcoming resistances, and have a bonus to attack rolls and damage depending on your level on the Conjured Weapons Bonus Table. Conjured weapons gain the thrown property (range 30/80). As a part of action to conjure a weapon, you can immediately use this conjured weapon to make a weapon attack, gaining advantage if the target hasn’t seen you conjure a weapon with your current appearance before.
You cannot have more conjured weapons than the amount granted with your current rogue level on the Conjured Weapons Bonus Table at a time, and you must use your action to return your weapon before you conjure another one. You may break your connection to a conjured weapon to allow yourself to conjure more weapons, but lose the ability to conjure the weapon you broke your connection with (no action required). You regain lost conjured weapons after finishing a long rest.
Mystic Evolution
The shifting nature of your body enables you to more options to quickly change your appearance. You can cast the alter self spell three times before requring a long rest to regain all uses. While concentrating on this spell when casted this way, you have advantage on all checks made to conceal your identity.
Eye for Mastercraft
Your knowledge of dangerous items and their workings have given you a greater understanding of any strange item you come across. You can make a DC 20 Wisdom (Insight) check on any dangerous item that contains any sort of mystery in order to suss out its uses. If you fail you cannot inspect the item in this same way until after 24 hours. On a success, the DM must provide two of the following pieces of information on the object:
- Severity of damge: Damage dice or rough estimate of effect
- Type of damage: Physical (if so, specify damage type), environmental, or mental
- Source of object: Where the object originates from, or where its power originates from
Additionally, you can add a magic weapon to your repertoire of conjured weapons by integrating it within and taking the time to understand the skillset necessary for it. After a long rest, any magic weapon on your person can become a conjured weapon and disappears into your body. You can only have as many magic weapons in your conjured weapons equal to your Wisdom modifier. Magic weapons can only be conjured when no other weapon is conjured and do not gain any bonus from the Conjured Weapon Bonus Table. If a conjured magic weapon requires attunement for any uses, you become attuned to it while it is conjured regardless of how many items you are already attuned to unless you return the weapon or break your connection with it. You may not conjure any other weapon while a conjured magic weapon is active.
Weapon Pilfer
You have honed your ability to make weapons from your body, and to make weapons become a part of your body to the degree that you can negate an opponent’s strike and steal their weapon right from their hand. When a creature deals slashing, bludgeoning, or piercing damage to you, you can use your reaction to force their strike to go through your body, making you immune to bludgeoning, slashing, and piercing damage, and if the creature that targeted you made an attack with a melee weapon, you can choose to disarm them through a contested check: a Dexterity (Sleight of Hand) contested by the target’s Strength (Athletics) check. If you fail, the weapon passes through you and you may not attempt to steal this creature’s weapons until you complete a long rest. If you succeed, the weapon the creature was holding now becomes a part of your repertoire of conjured weapons, and you cannot attempt to steal any more of this creature’s weapons until you complete a long rest. If you steal a magic weapon, it follows the rules other conjured magic weapons abide by.
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Posted May 9, 2023Is the Conjured Weapons Bonus Table supposed to show on this page, or only on the character sheet/creation screen?