Paladin
Base Class: Paladin

Paladins of the Tempest follow gods of the sky and storms and aim to inspire rebellion against those trapped by tyrants by lifting the people to greater heights than they ever though possible. Tempest paladins tend to have very strong beliefs about freedom but are more easygoing and lax when compared to other paladins.

 

Channel divinity: Cloud jump

At 3rd level, you can use one of your channel divinity as an action to move 60ft in any direction of your choice. While in this movement you can change direction, take actions and take reactions.

Channel divinity: Storm call

Upon reaching 3rd level, you can use a channel divinity to select a point within 90ft of you. All creatures within 5ft of this point must make a DEX save or take 3d6 lightning damage on a failure, half as much on a success.

Aura of the storm

At 7th level, all creatures you don't want to approach you must make a STR save equal to your spell save DC or before they can enter within 10ft of you for as long as you're conscious. 

 

Flight of the valkyries

Once you reach 15th level, you can use your bonus action once per long rest to give you and two creatures of your choice within 15ft of you a flying speed of 60ft and the ability to hover while in air.

Champion of the storms

At 20th level, you gain the ability to once per long rest, use your action to give yourself the following benefits for 1 minute

  • Additional 30ft of movement speed
  • 2d8 lightning damage added to all melee attacks
  • You can take opportunity attacks against any creature that enters your melee range

Comments

Posts Quoted:
Reply
Clear All Quotes