Rogue
Base Class: Rogue

Vagabond rogues could be adventurers for hire, studious navigators finding there way around, or travelers of the land which wander to unfound land to find purpose in life. 

Tricks Of Trade

3rd-level Vagabond feature

From your long travels you have learned to branch off from conventional norms to make yourself useful for any job at hand. When you roll a d20 with an item you are proficient with, as a reaction you can add a d6 to the roll.

You can use this feature a number of times equal to your proficiency bonus until you take a long rest

Wayfinder's Tenacity

3rd-level Vagabond feature

Doubt that you'll ever be safe and always be ready for the next encounter that may lie ahead. When you take a short or long rest, you gain temporary hit points equal to 2d6 + your level in this class. While you have these temporary hit points, you can't provoke opportunity attacks and have an additional 10 feet of walking speed.

Vigilance

9th-level Vagabond feature

Your time on the roads has made you very wary of the folk who might come your way. You can't be surprised while being conscious or unconscious, and you gain a bonus to passive Wisdom (Perception) scores equal to your proficiency bonus.

Sprint

13th-level Vagabond feature

When you take the Dash action you can choose to instead triple your speed but you must all your speed in one movement. Additionally, after using this feature the next creature you hit with a melee weapon attack that procs sneak attack, takes an additional 1d6 of damage. 

You have disadvantage on Wisdom (Perception) checks while running and  until the start of your next turn.

Master Of None

17th-level Vagabond feature

Knowledge that was gathered through all your travels has given you a upper hand for any task, you choose one of the following benefits once per long rest:

  • When you hit a creature with a melee weapon attack that procs sneak attack you can give them disadvantage on attack rolls until the end of their next turn. 
  • You have an additional use of the Trick Of Trade feature and regain one use of the feature when you take a short rest.
  • You have blindsight with a range of 20 feet. and creatures doesn't gain advantage on attack rolls for being unseen by you.
  • You gain resistance to all damage except psychic, while the temporary hit points of Wayfinder's Tenacity.

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