Warlock
Base Class: Warlock

Whether by fate, purpose, or the void left from completing your previous contract, your patron has chosen to share with you power beyond your wildest dreams. Many others would sell their souls and mortal bodies for a mere taste of a pit fiend's power... but you have chosen to become one with them. Whether it be an old god, a celestial, or a powerful demon lord, you've committed yourself to your patron in the fullest sense of the word. After performing a ritual where you drink the blood of your patron, your body begins to change... and you will know what true power feels like.

Expanded Spell List

 Bloodsoaked Demon Expanded Spells

The Demon Within

1st-level Bloodsoaked Demon feature

Starting at 1st level, as an action, you can take on an appearance befitting your patron for one minute. While transformed, you gain the following benefits:

  • Your body grows natural weapons. You can use your claws, tentacles, or other natural weapons to strike enemies, dealing 1d6 + your Charisma modifier force damage. Additionally, you are proficient with these natural weapons. At 6th level, the damage die for this attack becomes a d8. At 14th level, the damage die becomes a d10.
  • You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical sources.
  • As a bonus action on each of your turns, you can make a melee spell attack against a target within reach. If this attack hits, it deals 2d6 + your Charisma modifier necrotic or fire damage, your choice. At 6th level, the damage of this attack increases to 3d6. At 14th level this damage increases to 4d6.

You may use this feature a number of times equal to your proficiency bonus, and you regain all expended uses on a long rest, and during this transformation, you have disadvantage on Constitution saving throws made to maintain your concentration on spells.

Searing Touch

While transformed, as a bonus action on each of your turns, you can make a melee spell attack against a creature within range. On a hit, this attack deals 2d6 + your charisma modifier fire damage.

Withering Touch

While transformed, as a bonus action on each of your turns, you can make a melee spell attack against a creature within range. On a hit, this attack deals 2d6 + your charisma modifier necrotic damage.

Demon Skin

1st-level Bloodsoaked Demon feature

Starting at 1st level, your patron's influence shapes your body. Warding sigils, hardened skin, demonic scales, or other traits enhance your body in the following ways:

  • While unarmored, your AC is equal to 10 + your Constitution modifier + your Charisma modifier. You cannot use a shield and gain this benefit.
  • You gain resistance to your choice of fire, psychic, or radiant damage.
Fire

Your demonic constitution allows you to shrug off hellish flames that would consume a lesser being.

Psychic

You've stared into the abyss, and as it stared back, the walls of your mental fortress were strengthened.

Radiant

Forging a bond with a celestial comes with its perks - yours being, of course, a resistance to radiant damage.

Extra Attack

6th-level Bloodsoaked Demon Feature

Starting at 6th level, when you take the attack action on your turn, you may attack an additional time. When you reach 14th level in this class, you may attack two additional times when you take the attack action.

Otherworldly Influence

10th-level Bloodsoaked Demon feature

Starting at 10th level, you may take the dodge action as a bonus action during each of your turns. Additionally, you gain the eldritch invocation Beguiling Influence, and it does not count against your invocations known.

Visage of the Beast

14th-level Bloodsoaked Demon feature

Starting at 14th level, your demonic transformation becomes permanent as you become the harbinger of your patron. You gain the following benefits:

  • You can concentrate normally on spells requiring concentration.
  • Your Extra Attack and Demon Skin features are upgraded. You can attack three times instead of twice, and gain a +2 to your unarmored AC.
  • You have advantage on intimidation and persuasion checks made against humanoids.

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