Base Class: Warlock
Your patron is one of royal blood, a prestigious vampire with countless thralls and servants under them. Whether you’re the leader of a fanatic vampire cult, a loyal servant or a distant vampiric relative, you’ve been granted the powers of the crimson blood that flows through your patron's veins, normally at the price of becoming another tool to expand your lord’s influence, you’ve been granted the ability to command and create the unholy masses.
Expanded Spell List
The Crimson Pact allows you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
- 1st: False Life, Inflict Wounds
- 2nd: Gentle Repose, Alter Self
- 3rd: Bestow Curse, Feign Death
- 4th: Death Ward, Wall of bones
- 5th: Contagion, Mourning Mist
Necrotic Feast
Your undead minions can gorge themselves on recently fallen foes, regaining 1hp per ¼ challenge rating or level of the creature. feasting upon a corpse requires one that has flesh, and the act is a full round action, the amount of times that this can be done on the same corpse depends on the size, small can be feast upon once, medium twice, large three times and so on.
Knowledge of the Crypts
At 6th level, your patron bestows upon you knowledge of necrotic rituals to create a myriad of undead, further rituals to expand the types of undead available can be gained through ancient tomes and research, you learn the rituals Exhume and Roll the Bones, these spells can only be cast as rituals. The amount of undead that can be controlled at once is equal to double your warlock spell slots.
(These extra rituals cannot be gained via leveling up and you can only cast rituals higher than level 5 if you have the mystic arcanum for that slot)
Royal Horde
At 10th level you are granted the power of your patron's ruling blood, increasing the health of your undead by your warlock level and increasing their attack by your proficiency bonus
Vampiric Fortitude
At 14th level you inherit the immortality of your patron, gaining immunity to disease and resistance to poison and necrotic damage. Also if you reach 0hp, you may instead be dropped to 1hp, this ability can only be used again after a short rest.
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