Base Class: Barbarian
Barbarians of the Path of the Ravager are embodiments of endurance. On the battlefield they can't be contained or controlled. Using their psionic abilities, they are able to not only take extreme punishment but also deal extreme punishment.
Psionic Power
3rd-level Path of the Ravager feature
You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.
Some of your powers expend the Psionic Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Psionic Energy dice.
Will to Endure. Whenever you take damage, you can expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled + your Constitution modifier (minimum of 1).
Psychic Resilience. Whenever you make a saving throw, you can use your reaction to expend one Psionic Energy die, roll the die, and add the number rolled to the saving throw (minimum of 1). You can choose to do this after you roll the saving throw, but before the outcome is determined.
Annihilation. Whenever you land a critical hit, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled + your Constitution modifier and knocking it [condition]prone[/condiiton].
Energy Resistance
3rd-level Path of the Ravager feature
The psionic energy flowing through you has bolstered your body and mind. You have resistance to force and psychic damage.
Psionic Fury
6th-level Path of the Ravager feature
You can use your anger to amplify your psionic powers. While you're raging you can use your psionics in the following ways:
Rend. When you enter a rage or as a bonus action while your raging, you can choose to release a violent wave of telekinetic energy. If you do, you can expend one Psionic Energy die and roll the die. Then, choose a number of creatures and/or objects within 30 feet of you up to an amount equal to your proficiency bonus. Creatures you choose must make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creatures and/or objects are pulled up to 30 feet in any direction and take force damage equal to the number you rolled on your Psionic Energy die + your Constitution modifier, or half as much on a successful save. Objects automatically fail the saving throw unless they are being held by a creature. If you attempt to pull an object that is being held by another creature, you must make a Constitution check. The creature makes a Strength check contested by your Constitution check. If you win the contest, you can pull the object up to 30 feet in any direction and the object takes force damage equal to the number you rolled on your Psionic Energy die + your Constitution modifier.
Psionic Surge. While you're raging, you expend one Psionic Energy die to flood your body with psionic power when you use your Reckless Attack feature. If you do so, until your next turn, creatures can't gain advantage on attack rolls against you as a result of you attacking recklessly.
Unstoppable Force
10th-level Path of the Ravager feature
Your incredible resolve allows you to shrug off punishment others would find debilitating. You can't be paralyzed, poisoned, or stunned while your conscious. You can also ignore effects that would reduce your movement speed or reduce the amount of actions you can take.
Psionic Juggernaught
14th-level Path of the Ravager feature
Your body is unbreakable and your mind is a fortress. You can add half your proficiency bonus, rounded up, to any ability check and saving throw you make that doesn’t already use your proficiency bonus. You also gain a +2 bonus to AC and weapon attacks.
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