Rogue
Base Class: Rogue

this subclass is equipped with metal playing cards(The amount of cards is equal to your level + 2) that reappear in your hand once you have thrown them all.

Playing cards (for one card)

Range: 80ft

Damage: 1D4+your dex modifier 

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You also have a cloak That gives you a +2 to AC but you can make a DEX save (the DM will decide the DC) to increase your AC to +4 for that hit 

 

con-artist slip

You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the [Tooltip Not Found] action.

Sneak 100

Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.

Use Magic Device

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

Magical escape

You have to make a DEX save (DC=15) if you succeed you disappear in a 5ft sphere and can teleport anywhere in a 50ft raidus.

Solitaire Image

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