Base Class: Warlock
Your patron is a powerful hag, or possibly a coven of hags. These foul and powerful creatures live only to lie and torment the denizens of the planes, be it through simple slaughter or malicious curses. many warlocks who forge this pact do so unwillingly, or even unknowingly. By forging a pact with a hag, you are forever marking yourself as an enemy of the commonfolk, who will hunt you down and burn you at the stake for your dark deed.
Expanded Spell List
The Old Hag lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | cure wounds, inflict wounds |
| 2nd | alter self, enhance ability |
| 3rd | bestow curse, haste |
| 4th | phantasmal killer, polymorph |
| 5th | contagion, reincarnate* |
*Whenever you cast reincarnate, you may choose to reform the creature as any beast of medium size or smaller.
Vile Elixir
Starting at 1st level, your patron shows you some of their vast experience with foul concoctions. You gain proficiency in alchemists supplies, and you gain a bonus to any check using them equal to your charisma modifier.
Additionally, whenever you finish a short or long rest, you can fill an empty vial with magical energy. Choose one of your warlock spells of 5th level or lower to be stored inside the vial. Whenever a creature drinks from the vial, it is affected by the spell as if you had cast it at the level of your pact magic spell slots. If the spell creates an area of effect, it originates from the creature that drinks the vial. A spell cast in this way does not require concentration. You can magically coerce a creature within 10ft into drinking the vial as an action by making a Charisma (Deception) check against the creatures Wisdom (Insight). On a success, the creature takes the vial and drinks it using its reaction. The vial retains the spell until you finish a short or long rest.
Petty Maledict
At 6th level, you can channel a small fraction of your dark power into a foe. Whenever you damage a creature with an attack, you can use your reaction to mark it with a foul curse. As a bonus action, you can cause the creature marked by your curse to take psychic damage equal to your charisma modifier, and move it 5ft in any direction of your choice. This mark lasts for 10 minutes or until you use it on a different creature.
Extended Spell List
The Old Hag lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | cure wounds, inflict wounds |
| 2nd | alter self, enhance ability |
| 3rd | bestow curse, haste |
| 4th | phantasmal killer, polymorph |
| 5th | contagion, reincarnate* |
*Whenever you cast reincarnate, you may choose to reform the creature as any beast of medium size or smaller.
Vile Elixir
Starting at 1st level, your patron shows you some of their vast experience with foul concoctions. You gain proficiency in alchemists supplies.
Additionally, whenever you finish a short or long rest, you can fill an empty vial with magical energy. Choose one of your warlock spells of 5th level or lower to be stored inside the vial. Whenever a creature drinks from the vial, it is affected by the spell as if you had cast it at the level of your pact magic spell slots. If the spell creates an area of effect, it originates from the creature that drinks the vial. A spell cast in this way does not require concentration. You can magically coerce a creature within 10ft into drinking the vial as an action by making a Charisma (Deception) check against the creatures Wisdom (Insight). On a success, the creature takes the vial and drinks it using its reaction. The vial retains the spell until you finish a short or long rest.
Petty Maledict
At 6th level, you can channel a small fraction of your dark power into a foe. Whenever you damage a creature with an attack, you can use your reaction to mark it with a foul curse. As a bonus action, you can cause the creature marked by your curse to take psychic damage equal to your charisma modifier, and move it 5ft in any direction of your choice. This mark lasts for 10 minutes or until you use it on a different creature.
Warped Magicks
Putrid Soul
Foul Reformation
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